PixelMonsters

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Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

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Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
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PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
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PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
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PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
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PixelMonsters Valheim

Valheim

Paused

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Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
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PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
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PixelMonsters ARK Clan

ARK

Guild

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PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

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PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
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PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
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PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
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PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

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Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

Dragonwilds Duo PVP — No Wipe

1.0.2.1 is now live!

CL260223 - Amazing-Emu is live. Dedicated Servers will need to be restarted to apply this hotfix.This update removes the Photo Mode option from the in-game settings menu which was causing UI errors for users. It’ll be reinstated in a later update. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1849192144183306).*

November 12, 2026

PixelMonsters Windrose

Voyage to Ashlands: Building & Decorating

Ahoy, captains!Our voyage to Ashlands continues! We've already explored some of the changes coming to ship customization, taken a closer look at interface improvements, and introduced armor transmogrification and dyeing. But there's still plenty more to discover.We've talked a lot about making your ship feel like your own and giving your pirate a distinctive look. But what about the place you call home? After all, even the most adventurous captain needs somewhere to return to after a long voyage.That's where building comes in.We've seen the settlements you've shared with us, from modest hideouts to elaborate estates, and we're constantly impressed by the creativity of our community. Some of your builds have left us wondering whether there's any limit to what you can accomplish with the tools already available. We're inclined to believe there isn't, but we'd still like to give you a little more to work with.For Ashlands, we've been expanding and refining our existing building sets, filling in some of the gaps you've pointed out and introducing plenty of new ways to furnish, decorate, and personalize your settlements.So, whether you're planning a cozy retreat, a bustling pirate outpost, or something considerably more ambitious, here's a look at what's coming. Laying the GroundworkLet's start with the building blocks themselves.Some of the feedback we've received concerns those little details that make all the difference when putting a structure together. Perhaps you have a particular roof shape in mind, but can't quite close off a corner. Or you want to finish a staircase, but none of the available railings fit the look you're going for.These might seem like small things individually, but they can make a big difference when you're trying to bring a particular design to life.Roofs, corners, and finishing touchesWe're adding a substantial collection of new roofing pieces across our building sets, giving you considerably more flexibility when constructing roofs of different shapes and sizes.New roof sections come in a variety of slopes, from gentle inclines to steeper angles, with regular and larger pieces available. We're also introducing additional corner sections, triangular roof corners, and larger corner pieces, making it easier to handle more complicated roof layouts.To help bring everything together, we're expanding the selection of roof ridges, ridge gables, and facade cornices. These pieces should make it easier to finish off a roof without awkward gaps or mismatched edges.Whether you're building a small cottage or a sprawling estate with multiple rooflines, the goal is to give you more freedom to experiment with its overall shape and silhouette.Stairs and foundationsStaircases are getting some attention, too. New corner steps made from twigs, planks, and logs let you change direction more naturally, while additional stone and log staircases offer more ways to match your stairs to the surrounding architecture.We're also expanding the selection of staircase railings, with new designs made from branches, logs, stone, and rope.For flooring, the Old World building set receives new mahogany and cobblestone options, available in regular, large, and triangular shapes.And for those who prefer getting straight to construction, we're introducing foundations with built-in flooring. Instead of placing a foundation and then adding a separate floor on top, you'll be able to use ready-made combinations.In the Old World set, these come with mahogany, cobblestone, parquet, or marble finishes. The Highland set also receives a foundation combining stone and wooden planks.We're rounding out the structural additions with larger beams for the Old World set, giving you more options when working on bigger buildings.Taken together, these changes should make it easier to move from your initial building idea to something that looks and feels complete.Arches, Columns, and Vaulted CeilingsNow, let's move on to something entirely new: arches!With Ashlands, we're introducing a dedicated collection of arches, columns, and vaulted ceiling pieces to the Old World building set.Rather than offering only a handful of ready-made archways, we've approached this as a collection of architectural elements that you can combine to create your own arrangements.You can assemble columns using individual bases, shafts, and capitals, connect them with arch beams, and choose from several different opening shapes.These include pointed Gothic arches, rounded arches, half-arches, and rectangular openings. To complete the look, we're adding ceiling vaults and corner vault pieces, letting you extend the design beyond the arch itself.The pieces come in different combinations of plaster, stone, and wood, allowing you to experiment with the appearance of your structures.Perhaps you're planning an open gallery overlooking the sea, a grand entrance to your estate, or a covered passage connecting different parts of your settlement. With these pieces, you'll have more opportunities to give your buildings a distinctive architectural character.And while we're talking about entrances, the Old World set is also receiving a selection of new doors.These include smaller and regular interior doors, carved designs, stained-glass variants, double interior doors, and large double doors for more imposing entrances.Making a House a HomeOf course, a building is only part of the picture. Once you've raised the walls and put a roof over your head, there's still the question of what goes inside.We're expanding the selection of furniture and decorative objects in Ashlands, with a particular focus on giving different building sets more personality.Swamp-inspired furnitureIf you're fond of the swamp aesthetic, you'll have plenty of new things to experiment with.We're introducing quite a few new furniture and decoration pieces for the Swamp building set, covering everything from seating and storage to lighting and smaller decorative details.The collection includes armchairs, benches, stools, tables, wardrobes, cabinets, racks, shelving, and a folding screen. There are also shelves suspended by ropes, a bed, and various other pieces to help complete the interior.For lighting, you'll find hanging lamps, floor lamps, a table candlestick, and a wall-mounted lamp. Swamp-themed hanging ornaments in different sizes offer a few more finishing touches.Whether you're furnishing a weathered hut or creating a more elaborate interior, these additions should help you carry the swamp's distinctive atmosphere throughout your home.Baths, carpets, and paintingsBut perhaps your ideal hideout is a little more comfortable?We're introducing a variety of new bathtubs, designed to complement the different building styles.Some feature branches and leaves, while others use old or dark wood, copper, iron, or combinations of iron and wood. From rustic wooden tubs to more refined metal designs, there are options for different kinds of interiors.And what better way to finish a room than with a carpet?We're adding a new collection of carpets, including smaller ethnic-style rugs, larger patterned carpets, and a runner. These should come in handy when decorating bedrooms, corridors, sitting rooms, and other spaces that could use a little extra warmth and character.Finally, art enthusiasts will have something to look forward to as well. The collection of paintings is growing with new seascapes, coastal and jungle landscapes, city views, still lifes, and portraits.After all, just because you're a pirate doesn't mean you can't appreciate the finer things in life.The Heart of Your SettlementEvery settlement needs a centre, and we wanted to give this important structure a little more character.Ashlands introduces new settlement centre designs, with indoor and outdoor variants for the Coastal, Highland, Swamp, and Old World building styles.Each follows the visual identity of its respective set, helping the settlement centre feel more at home within the architecture around it.Some of these designs also feature ambient visual effects, such as burning fire or rising smoke, adding another layer of atmosphere.It's a relatively small change in the grand scheme of things, but it should make the heart of your settlement feel more integrated with everything you've built around it.More Practical AdditionsNot every improvement needs to be purely decorative. We're also introducing several new building objects that should come in handy when organizing and navigating your base.Climbable laddersWe're adding vertical ladders in different lengths.These can be climbed to reach higher floors, elevated platforms, or the tops of walls, and you can jump off at any point along the way.They offer an alternative to conventional staircases, especially when you're working with narrow spaces or structures where a full staircase might not fit your design.Dedicated resource storageResources are an important part of survival, but keeping them around your settlement doesn't necessarily have to mean filling every corner with identical chests.We're introducing dedicated storage structures for wood, stone, plant fibre, and clay, giving you more visually distinct options for organizing your supplies.There's also a new storage basket for smaller items.These additions offer more ways to give your workshops, warehouses, and storage areas a purpose-built appearance.Weapon displays and armor standsAnd what about all those weapons and armor pieces you've collected during your adventures?Ashlands expands the available display options with new stands, cases, and wall-mounted fixtures.For firearms, we're adding display cases for muskets and pistols, as well as wall mounts designed for individual pistols and guns.Melee weapons receive a universal weapon stand and several wall-mounted plaques, including a rustic stump-style design, a mahogany version, and a dedicated option for two-handed weapons.We're also introducing a selection of armor stands, with different designs for displaying your equipment.Whether you're planning a private armory, a captain's quarters filled with trophies, or simply want to give your favorite weapons a proper place, these additions should offer more ways to show off your collection.A Few More Finishing TouchesBefore we wrap things up, there's another collection worth highlighting, particularly for those of you who enjoy building docks, piers, and waterfront settlements.Ropes and nautical decorationsWe're adding a selection of decorative rope pieces that can be stretched between posts, with both straight and sagging variations.There are also coils of rope and rope handrails to help complete the look.These pieces are particularly well suited to docks, mooring areas, and other nautical structures, but we're sure you'll find plenty of other creative uses for them.And to give your waterfront settlements a little more character, we're adding some decorative wooden boats, too. With both upright and overturned versions, they'll fit right in along a sandy shore, beside a wooden pier, or near a fisherman's hut. Perfect for making your docks and harbors feel a little more lived-in.Sometimes, it's the smallest details that bring an entire scene together.Your Next Building Project AwaitsAnd that's not all!We've highlighted some of the more notable additions to building in Ashlands, but there's more to discover. From the fundamentals of construction to the smallest decorative details, we want to give you more ways to make your settlements feel truly yours.We've already seen what you can create with the existing building pieces, and we're looking forward to seeing how you put these new additions to use. Perhaps it's finally time to finish that ambitious construction project you've been planning, or to start something entirely new.As always, everything shown here is still in development and may change as we continue working on Ashlands. Your feedback remains an important part of that process.So, what do you think? Are there any new pieces you've been particularly eager to get your hands on? And what are you planning to build with them?Let us know in the comments!Until next time, may your foundations hold strong and your creativity know no bounds. Your fellow builders and dreamers, Kraken Express --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1849192144183092).*

November 12, 2026

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