PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

Server status — live

Checked straight from the servers, refreshed automatically.

Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
Windrose mascot monster

PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
Enshrouded mascot monster

PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
V Rising mascot monster

PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
Valheim mascot monster

PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
World of Warcraft mascot monster

PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
ARC Raiders mascot monster

PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
Battlefield 6 mascot monster

PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
No Man's Sky mascot monster

PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

All updates →

Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters Enshrouded

Changelog for Patch #1

Changelog for Patch #1, aka Patch 1.0.1.0Version is:  1283531  ChangelogBosses now stay engaged in combat longer after having been attacked and even when players are far away. Previously, ranged fights against bosses such as the Fell Monstrosity could be frustrating when the boss suddenly started to recover health even while being shot at.Fixed an issue with both the Wispwyvern and its undead counterpart that they couldn’t get targeted correctly by totem spells and other summons.Fixed an issue with the Dragon Youngling that could cause a state where it was defeated but did not trigger the correct dead state. What is dead may never die something something give me my loot!Fixed that boss music could stop while the fight was still ongoing.Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or how to attack.The shielded Ancient Construct now has phases where the shield is on cooldown.Reduced the poison damage from the Fell Vinebloom's area attack.Fixed an issue that could lead to a Vukah Brawler spawning inside the cave wall. Made it easier to target enemies next to Cyclopses. Fixed the Scavenger Bully's retaliation attack showing “Not effective” when hitting the player.Improved the combat behavior of vultures.Fixed several issues with the visuals of the artillery attacks of both the Wispwyvern and its undead counterpart.Fixed a visual issue for the tar spit of Snapjaws.Fixed the visuals for the Fell Shackled Banshee when it was defeated.The projectiles from Fell Vines now hit props and terrain as intended.Reduced the explosion radius of the Scavenger proximity mines.Fixed that sometimes defeated enemies had to be interacted with twice before it was possible to loot them.Reduced the cases of Fell enemies that have no loot. Another fix for this is planned for the next update.Elite flying critters now give more XP when defeated.Reduced the number of flying critters in one location in the Kindlewaste Hollow Hall.Reduced the size of the combat collider for the Fell mini critters. Previously, they could block arrows when trying to shoot enemies behind them.Fixed several cases where the level of enemies didn’t fit the level of the region.Fixed timing issues with the mysterious wanderer's appearances. Sprint can now be set to toggle in the keyboard & mouse settings.Wand attack frequency can't be unnaturally boosted anymore by animation-cancelling each shot via blocking.Fixed a bug that caused the Lupa's scalper daggers not to enable the riposte kick ability when wielded.Lowered the stamina costs for Whirlwind Crescendo.Reduced the mana costs for the Wand Evasion Attack.The Aerial Wand Attack now costs 40 mana instead of stamina.Updated the perk descriptions for mana, health and stamina leech where necessary.Added missing sounds to the Wand Heavy Attack.Added a few food options to the path before and in the first cave to avoid starvation before reaching the first wider area.Purple berries are now easier to spot.Fixed water wheels not rotating correctly even though they had contact with moving water.Fixed several incorrect enemies spawned by the Sparkworks enemy spawners.Props that are part of a Sparkworks setup can no longer be destroyed by attacks from either players or enemies. They can still be dismantled, though.Snapping to trees has been improved when using the wood chopping axe.Fixed that the Chain Heal spell can also heal enemy Hollow skeletons.Added a link to the news section on enshrouded.com to the main menu. So that you can read news about updates such as this one. Fixed a UI issue when chatting while fast travelling. Previously, entering text in the chat while fast travelling could lead to the incorrect opening of inventory tabs. Unlocking perks on items that increase a skill level now shows the correct UI icon when opening the skill tree immediately after the upgrade.Fixed several cases of yellow “is new” markers not disappearing from items in the inventory. Fixed a UI layout issue in the “search with share code” window in the adventure sharing menu.Fixed a UI layout issue in the Sparkworks trigger configuration sliders when the text size was set to 80%.Made the background darker for the mapmarker filter overlay so that the icons are easier to see.Fixed an issue where the item detail menu for torches would show them as upgradable, which they are not. Inanimate objects that can be destroyed now have a grey “health” bar to make it clear that they take damage but are not a threat. Increased the “health” of several Ancient props that broke too easily. Fixed a name and description switcheroo for the two armor sets Ashwind Strider and Sky Specter. Added two more craftable versions of lore weapons.Made some minor changes to crafting recipes: crab cakes now accept any type of milk, the goo recipe now also unlocks by picking up the Shroud mushroom resource from Revelwoods and the big farm animal beds can now be crafted using any wood type.Fixed a missing tab in the controller button layout popup.Fixed cases where the selection of a list would jump to the top or bottom, but the scrollbar didn’t follow correctly. This was noticeable in the survivor menu, for example.The Sparkworks tutorial now correctly opens at the Sparkworks workbench.The maximum number of characters for the name of a world is now the same again as it was during the early access phase.The Sparkworks workbench is now showing up in the workshops overview menu.Added several improvements to the factories page in the player base overview menu. Sorting by name now works as intended. Also, sorting by remaining production time or by the product has been added as new sorting values. Improved the UI layout of the building Finetune Mode widget. It is now also easier to see when the mode is active.Fixed some minor issues with text overlapping its menu areas in different languages.Fixed several minor issues with armor items and cloth movement.The settings for hiding armor in specific equipment slots are now also represented in the character renderings in pre-game menus. Fixed several missing greetings and farewells from survivors. Survivors now push grass while walking just as players do.Tweaked the volume of several survivor voice-over lines.Voice-over lines are now easier to understand compared to other sounds coming from the game.Improved the sound mixing for surround setups. Work on this continues and more issues will be fixed in the next patch.Cleaned up some voice-over files that contained outtakes from the recording. Fixed some minor animation issues with survivors during the conversations.Chinese or German is now selected correctly as the voice-over language for the intro and outro when selecting the system language setting in one of these two languages.Survivors can no longer be pushed when their roaming distance is set to 0.Fixed that it could happen that lootable objects still offered the loot interaction in the player base even though the lootable object was no longer available.Fixed an issue with fish preventing reproduction of other animals. They were secretly occupying beds needed for the new offspring in the farm.  Fixed an issue where the prop placement finetune mode could remain active when switching to non-fine-tunable items like the summoning staff, magic staffs or certain props like water dispensers.Fixed an issue that prevented players from removing overgrowth from buildings in their base.It is now possible to destroy props with the pickaxe in the flying build mode.When in flying build mode, the sounds that are heard are now those at the position of the camera, not where the character model is located.When receiving damage while in flying build mode, the flying mode is now immediately cancelled. Fixed an issue that caused some building shapes to show incorrect materials in small areas.The previous update unfortunately unlocked all hairstyles in the character creation menu, even the hairstyles that are quest rewards. This has been fixed. Players who created a character with one of the erroneously accessible hairstyles may of course keep their hair and the hairstyle is counted as unlocked in the item set. Added the previously missing muted purple hair color to the item set.Azure Russula seedlings are now a bit cheaper to produce in the farmbeed.Fixed an issue with factories using a default material instead of the selected material when a recipe allows several alternatives.Restored some visual effects on terrain materials, such as mud bubbles. Removed basalt as loot from several terrain and block materials as it could lead to some recipes unlocking too early in the progression.Fixed some texture issues for placeable Ancient props.Fixed texture issues for several placeable secret doors.Fixed an issue that when fast travelling to a location with sand or snow, there would sometimes be the appearance of strange holes in the ground. Rocks no longer chase the player when running past them with auto-loot enabled. They are now picked up instead. Fixed a few smaller game world issues such as tents stuck too far in the ground or incorrectly flooded cellars.Fixed some grappling hook anchors that didn’t work as intended.Fixed the position of a Hollow enemy spawn point in the Albaneve Summits Hollow Halls.Fixed incorrect foliage effects when chopping bamboo. Improved several cases of sound reverb.While the voice chat is set to open microphone, the microphone can now be muted or unmuted via a toggle keybinding.Fixed that skills and attacks could stop working correctly after playing for several hours. Improved stability in multiplayer when hosting a world with very large player bases.Fixed a cause of flickering shadows in very large player bases.Fixed incorrect dark areas in regions such as desert sand in certain graphical settings.Fixed a crash related to outdated position information for tombstones.Fixed a few randomly occurring crashes.Fixed a potential crash that could happen when closing the game.Fixed several loca issues.PC-specificFixed several cases that could cause a save data migration to trigger an error. If a save file caused migration issues before, please try the migration again with this update.Increased the memory budget for the total sum of all player bases during the save data migration. This fix only affects save data with too many player bases.Fixed an issue that caused the 3d resolution scale slider to show 100% after a reset, even if the preset for the detected graphics card uses a default that is below 100%.Fixed a keybinding issue where binding evade to \+\ would perform a jump instead of the evade action. This fix could also help in similar key binding combinations.Fixed an issue that caused the \ key to no longer work correctly in-game after using the AMD overlay tool. Added new graphical settings for AMD graphics cards. Fixed a randomly occurring crash on GPUs. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302247671).*

November 2, 2026

PixelMonsters ARK Clan

Community Crunch 530: Trick or Teeth

Fear Ascended has brought plenty of monsters to the ARKs. Next week, one of them is coming for its crown. The Giganotosaurus TLC arrives on November 5 as our third TLC from Extra Life's 2025 community votes. With a fearsome new look and renewed ferocity, the Giga is preparing to reclaim its place at the top. Even seasoned Survivors may want to reconsider their route when they see this beast turning in their direction. For those brave enough to earn its loyalty, there’s a formidable ally waiting on the other side of that challenge. Getting there will mean giving the returning king the respect it deserves. And the Giga isn't coming alone! The mysterious Enigmasaur is preparing to close out ARK Fantastic Tames: Season 1, bringing its extraordinary shapeshifting abilities to the wild. We're also getting ready to roll out the Unreal Engine 5.8 upgrade, marking another important step forward for ARK: Survival Ascended's technical foundation. From rediscovering an old nightmare to uncovering the secrets of an entirely new creature, there's plenty to look forward to next week. We can't wait to get all three into your hands!  Download in full resolution Over $50,000 raised for Extra Life and counting! Thank you, Survivors, for rallying for the kids. Let’s keep that total climbing! Year after year, Extra Life shows how much good the ARK community can do together. As we head into our twelfth year, we’ve raised over $1.2 million to help kids in need, thanks to your generosity. It’s a tradition we’re proud to share with you, and we’re ready to build on it once again in support of Children’s Miracle Network Hospitals and the children and families in their care. This year, we’re going all-in on that shared goal: raising funds to help kids get the care they need, while unlocking something special for the future of ARK: Survival Ascended along the way. Our Dino TLC community milestones are back! For every $40,000 raised, you’ll unlock a TLC for a classic creature, up to four in total, with your votes deciding which familiar faces get some extra love. Rally behind your favorites, help spread the word, and let’s make this year’s campaign count. All donations to Team Wildcard go directly to UF Health Shands Children’s Hospital. The hospital provides expert care across more than 20 pediatric specialties and is home to the UF Health Shands Pediatric ER, the community’s first dedicated children’s emergency department. When donating to anyone on the Studio Wildcard Extra Life Team, not just Studio Wildcard directly, include a message with your chosen creature’s full first name preceded by a hashtag, like this (we’ll do our best to identify typos, but try to spell them correctly!): #Giganotosaurus Hello #Giganotosaurus Please give #Giganotosaurus a TLC! If no hashtag vote is included in the donation message, the donation will still count towards the TLC total, but it won’t advance any particular dino’s voting tally. Every $1 donated = 1 vote A $50 donation with #Giganotosaurus = 50 votes for Giganotosaurus Five $10 donations with #Giganotosaurus = 50 votes for Giganotosaurus (10 x 5) To keep the vote balanced and consistent, eligible creatures must meet the following criteria: Araneo Argentavis Dire Bear Direwolf Gigantopithecus Giganotosaurus (release Nov. 5) Mammoth Megalosaurus (upcoming) Parasaur Procoptodon Quetzalcoatlus (upcoming) Raptor Therizinosaurus Tyrannosaurus Rex Sabertooth Sarcosuchus Spinosaurus Stegosaurus Triceratops November 13 – First Winner November 20 – Second Winner November 27 – Third Winner December 4 – Final Winner Donate now to the Wildcard Team or any other team member listed here to ensure your vote counts! Starting November 13th through November 23rd, we’ll be rolling out a selection of the community’s favorite dino colors on the official network, along with a sweet twist in place of the traditional boosted donation rates. Taming Cake Slice Breeding Cake Slice Imprint Cake Slice EXP Cake Slice Harvesting Cake Slice ​ ID5 Cyan ID 94 Teal ID68 DeepPink ID36 Dino Albino ID96 Glacial ID4 Yellow ID6  Magenta ID84  Mint ID95 PowderBlue ID76 Peach ID57 DarkTurquoise ID67 LightPink ID58 MediumTurquoise ID91 Lavender ID2 Blue ID92  DarkTeal ID19 Dino Light Red ID53 Dino Medium Blue ID50 WyvernPurple1 ID54 Dino Deep Blue ID11 Light Yellow ID88 LeafGreen ID59 TurquoiseafGreen ID27 Dino Dark Green We’ve turned up the saturation for Extra Life—more colors, more variety, and more chances to spot rare shades roaming the wild. Expect your world to be brighter, bolder, and packed with some of the community's favorite hues! 💙 Originally launched in 2016 as our entry into the competitive gaming space, Survival of the Fittest pits combatants against one another in an action-packed struggle for survival. Studio Sirens is now developing a new vision of SoTF with improved mechanics, competitive matchmaking, and metagame reward loops. Their community playtest is live through November 4, and ARK players are invited to take part and provide constructive feedback on gameplay, balance, technical issues, and more. Studio Sirens is particularly interested in the insights and observations that experienced players can offer. Participants must register through FirstLook.gg. The playtest is under NDA, so playtest content and information must remain private. Sign up for the playtest · Join the SOTF Discord Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release. As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect. On November 29th, we'll be sunsetting these inactive Island servers. Click here to see the updated detailed list. We still intend to provide capacity at launches as much as possible to meet the higher need during those periods. We’re working with our partner at Nitrado to offer these saves after the scheduled sunset through Nitrado’s interface. Please stay tuned for more details. Download in full resolution Fear Ascended continues, and the Zombie Dodos haven’t forgotten what you did on the beach. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Find the full event details here! Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Server Settings/Rules XP rate: 5x (Event rates: 7x) Harvesting rate: 5x (Event rates: 7x) Taming rate: 5x (Event rates: 7x) Imprinting rate: 5x (Event rates: 7x) Maturation rate: 5x Hatching rate: 5x (Event rates: 7x) Breeding rate: 5x Gestation rate: 5x Mating interval: 0.5x Max players per server: 75 Rotation: 2 separate clusters. 1 month wipe servers 2 month wipe Servers Transfers: Open on launch for each cluster internally - 1 month wipe will not be able to transfer to 2 month wipe Clusters and vis versa. Tribe and alliance rules Formal Alliances are not allowed. Maximum tribe size: By cluster 1 month Servers - 10 player tribe limit 2 month Servers - 25 player tribe limit Building rules Rat-hole building is not allowed. No cave building. 1-month wipe servers 12 servers The Island: 4 servers Ragnarok: 3 servers Astraeos: 2 servers The Center: 3 servers 2-month wipe servers 12 servers The Island: 3 servers Ragnarok: 3 servers Astraeos: 3 servers The Center: 3 servers Build somewhere no Survivor would want to spend the night. We’ll have the full details on Fear Ascended for you soon. In the meantime, start plotting how to turn your corner of the ARK into something considerably less welcoming. Build us your best haunted home, cursed castle, creepy cabin, graveyard, ritual site, abandoned outpost, monster lair, or whatever else your nightmares can come up with. Unofficial / Single Player Submit your build in #haunted-homestead with: 3–5 screenshots showing the finished build. An optional short video walkthrough. Your category: Official or Unofficial / Single Player. Your platform. Your build must: Clearly feature Fear Ascended content as part of the overall design. Be created during the competition period. Follow Official building restrictions if entered in the Official category.Any mods are allowed in the Unofficial / Single Player category. One entry per person/category. We'll be judging the overall design, creativity, atmosphere, use of Fear Ascended content and how well everything comes together as a Halloween build. This isn't just about who can place the most decorations. We want to see what you can do with them. Entries accepted until November 3rd. Winners will be revealed in the November 6th Community Crunch. Prizes will be awarded separately in each category. First PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 Key $100 Steam/Xbox/PlayStation Giftcard Second PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 KeyThird PlaceARK: Dragontopia KeyARK Fantastic Tames Season 1 KeyTwo Runners-upARK: Dragontopia KeySpecial MentionARK Fantastic Tames Season 1 Key The winning builds from both categories will be featured in the Community Crunch. Submitted entries may also be featured or shared across official ARK social channels and the Community Crunch with credit to creators. the Official Network will be receiving bonus rates! It will be active until Wednesday, November 11. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Silly Here is a perfect guide to everything you need to know about Fear Ascended 2026! YOUTUBE URL Creator: SPARKLY This video showcases SPARKLY's top most horrifying, disturbing, and terrifying creatures perfect for Halloween! YOUTUBE URL You know what time it is! by wyvernadas Dodorex by takeritaketakeko Pumpkin by deadlylewj 👻 by @falco_luna Happy Halloween by @zondeeee730 Trick-ROAR-Treat! It's Dodorex time! by savvytabby The Blorbos team by mayapatch89 Photo Mode by ffernandes_ Photo Mode by tsukumono01 Photo Mode by kaka_07_ Photo Mode by d1vine_dustydemon Photo Mode by sillysawus Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302240838).*

October 31, 2026

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Ask PixelBot

Our monster helper answers from the posted updates and live status.

Try: “Is the Palworld server up?” · “When is the next wipe?” · “How do I join the Windrose server?”

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