Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
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Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters Soulmask Guild
Soulmask 1.0 Patch #19: Tribesmen Quick Deploy
Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: 【New Features】Added Quick Deploy. Store selected tribesmen as data within the mask, edit their equipment, weapon preferences, and combat tactics, then to switch the selected tribesman between physical and data forms.【Optimizations】Reduced the levels of summons from the Central Core at low AI levels.Optimized death package drop locations during battles with the Central Core.Optimized Central Core sound effects.Optimized camera issues during Central Core battles.Sand Bandit event squads in the Red Dunes now have a chance to drop the Hymn of Radiance Module.Sand Bandit event squads in the Blackstone Cliffs dungeon previously had a chance to drop the Hymn of Radiance Module. This has been changed to a chance to drop the Desert Overlord Module.【Bug Fixes】Fixed an issue where using the sorting function while selecting trainees at the Training Ground could include tribesmen belonging to other players.Fixed an issue where assigning tribesmen at the Training Ground could sometimes fail.Fixed an issue where not all materials were returned when dismantling floating foundations.Corrected the Central Core's vision range in the Floating Island Ruins.Fixed an issue preventing the use of Phase Anchors in the Ancient Dungeon exploration point in the Burning Highlands.Fixed display issues in the Expedition Outpost interface.Fixed an issue where Guardians would not attack enemies.Fixed issues with Turret defense structures and parrot alert distance settings.Building pillars now ignores collisions with walls.Optimized the Desert Overlord's Sandstorm Impact effects and reduced its sound volume. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262691312).*
September 10, 2026
PixelMonsters Dune Awakening Guild
Survival Expert: “The deserts of Dune: Awakening are incredibly realistic”
What would it really take to survive on Arrakis? In a new featurette, British military survival expert John Hudson shares his perspective on the unforgiving desert world of Dune: Awakening, drawing on his experience advising on survival training in extreme environments, including deserts. Hudson highlights the authenticity of the environments created by Funcom’s Dune: Awakening team, particularly the game’s vast desert vistas and weather-sculpted rock formations. “The rocky outcrops that the team of Dune: Awakening have built are incredibly realistic,” Hudson says. “They look like they have been sandblasted by desert storms. They look sculpted by the wind. Yet within them you can see some hope of refuge. That is certainly true to the deserts I have been to.” For Hudson, the landscapes of Arrakis evoke real-world desert environments across the globe: the sweeping dunes of Namibia; the rocky, eroded terrain of North Africa and the American Southwest, including Utah; and Chile’s Atacama Desert, whose harsh, Mars-like surface has made it a location for planetary-exploration training. But the most compelling part of Frank Herbert’s imagined world, Hudson explains, is the way it pairs an impossibly hostile environment with human ingenuity. “The interesting part of Dune is that it invents a world where you wouldn’t be able to inhabit it without human technological intervention,” Hudson says. “The ability to create a micro-habitat that you can move around in is fundamental to survival.” In the world of Dune, that idea is embodied by the stillsuit: a life-preserving technology designed to help its wearer manage water and endure the planet’s punishing climate. While the technology is fictional, the core survival principle is not. In an extreme desert, people must protect their bodies from exposure, conserve resources, and create a personal microclimate through appropriate shelter and clothing. A Nuclear Reactor in the Sky Desert survival begins with understanding the danger posed by heat and direct sunlight. “Any exposed skin needs to be covered,” he says. “Wear goggles if you have goggles. Desert environments are brutal, and they will kill you. The people who live in these environments are covered from head to foot.” Finding shade is an immediate priority for anyone suffering from heat exposure or sunstroke. Without protection, the body’s internal temperature can rise rapidly, impairing judgment, coordination, and the ability to make sound decisions. Hudson notes that hydration is equally critical. In normal conditions, a person may sweat roughly half a liter of water per day. In the desert, that can rise substantially - and during intense physical exertion, water loss can increase to several liters per hour. Even a relatively small hydration deficit can be dangerous. “If you are one liter behind on hydration, you will experience fuzzy-headedness, dizziness and become disoriented,” Hudson explains. “That is a bad thing for survival.” As dehydration and heat stress worsen, the body begins to malfunction. A rise of only a few degrees in core temperature can seriously affect physical and cognitive performance; at more severe levels, heat exhaustion and heat stroke can lead to unconsciousness and death. Sandstorms, Exposure and Isolation Arrakis is not merely hot. It is volatile. Hudson points to sandstorms as one of the desert’s most immediate hazards: sudden, violent events that can emerge with little warning and turn exposed travelers into targets for punishing winds and airborne sand. “Sandstorms can come almost out of nowhere,” he says. “You will get sandblasted.” This is where the environmental design in Dune: Awakening resonates most strongly with real survival experience. Weathered rock formations do more than define a striking landscape; they can offer shelter, shade, navigational reference points and a temporary refuge from the elements. The game’s deserts are designed as spaces that demand preparation and awareness. Players face a world where travelling unprotected can be lethal, resources matter, and the environment itself can become as formidable an opponent as any rival faction. The Ultimate Test on Arrakis From the towering dunes and jagged rock formations to the threat of sunstroke, dehydration and sudden sandstorms, Dune: Awakening brings the harshness of Arrakis to life through a world built around survival. Hudson’s assessment is clear: the desert is not simply a backdrop. It is an active, lethal force that must be understood, respected, and overcome. And for those brave - or reckless - enough to test themselves against the sands, perhaps even in a Worm Thumper Championship, Arrakis offers the ultimate survival challenge. Dune: Awakening is the open-world, survival game from Funcom, inspired by Frank Herbert’s seminal sci-fi novel and Legendary Entertainment’s award-winning films. Players are sent to the most dangerous planet in the universe, where they must survive the desert, build their power and shape the future of Arrakis. Dune: Awakening launches on consoles on September 22, bringing the fight for survival on Arrakis to a new audience. For Funcom, however, September 22 is more than a console launch - it is a major milestone for the new and improved Dune: Awakening. New console players, alongside both new and returning PC players, will arrive on Arrakis with access to every addition and improvement introduced since the game’s PC launch, as well as all new content and updates arriving in September. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262689139).*
September 9, 2026
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