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Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
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Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
Palworld 1.0 PVP
v1.0.4: Balance Adjustments & Bug Fixes
Palworld version v1.0.4 has been released! === ▼New Missions ・Added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon.” “Beyond Dimensions” can be accepted from an NPC at Fisherman’s Point in Mount Obsidian. “From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions.” ▼Pals and Skills ・Adjusted summoned Pals and Base Pals to prioritize skills expected to deal higher damage ・Adjusted behavior when Base Pals use charging-type skills ・Mission target Pals and NPCs will no longer fall asleep ・Adjusted Lapure’s swimming speed ・Adjusted the homing enhancement value from Lunaris Effigies ・Changed the Work Suitability level required to gather Ancient Bark to Lv. 1 ▼Battle ・Changed the minimum use distance of “Power Bomb” to make repeated unnatural backsteps before use less likely ・Adjusted backstep behavior for summoned Pals when using some skills ・Adjusted the damage of Core Eject for the Core Eject Shotgun ▼Fishing ・Adjusted fishing difficulty for fishing spots in Sunreach and the World Tree area ・Adjusted the amount of items obtained from successful fishing for each type of bait ・Added and adjusted control guides, warning displays, and recommended equipment displays while fishing ・Added “Fish Behavior During Fishing Minigames” to World Settings ▼Items and Rewards ・The Echoing Flute can now be dropped from the inventory ・Changed the Pal required by the Pal Critic in Sakurajima from Selyne to Dogen ・Changed the Pal required by the Pal Critic in Sunreach from Bastigor to Faleris Aqua ▼Bases and Building ・When canceling work at production facilities, returned materials now go back to the inventory ・When canceling construction or dismantling a building, if the “Do not automatically pick up items over the weight limit” option is enabled, only returned materials exceeding the weight limit will be dropped at the player’s feet ・When building restrictions are enabled in the server settings, added areas where building is not allowed around the Field Boss Suzaku in the desert, the desert Main Mission cave, and some mission locations in Sakurajima ・Adjusted the collision of the Ancient Material Synthesizer ・Changed the specification so that players, summoned Pals, and Base Pals no longer catch fire when coming into contact with player-built Campfires ・Added a server setting for administrators to set a per-player limit on the number of buildings that can be built in the world ▼Field and Exploration ・Adjusted terrain and water display in Sunreach, the World Tree area, and other locations ・Adjusted the position and behavior of updrafts ・Adjusted the positions of NPCs, field objects, and Pal spawns ▼Sound ・Added and adjusted effects and sound effects for Oil Rig and elemental treasure chests ・Added and adjusted sound effects for item pickup, item use, crafting completion, and more ・Added and adjusted sounds for some Pals, NPCs, and field effects ▼UI and Controls ・Added name search to the Palpedia ・Added explanations for Work Suitability details to the Pal status UI and Palpedia UI ・Added passive effect and item description displays to Bounty Token acquisition notifications ・Added support for opening chat from the Radial Menu on PS5 ・Changed the default FPS cap to 120 on PC ・Version mismatch errors now show the version of the connection target ▼Performance and Stability Improvements ・Reduced load from some rendering processes, foliage display, and effect playback ・Reduced stuttering when some passive skills activate ・Reduced field rendering load in the World Tree area and other locations ▼Major Bug Fixes▼ ▼Crashes and Progression Issues ・Fixed an issue where controls could stop working after being returned to the title screen due to a connection error during loading ・Fixed an issue where a Pal could no longer be summoned again if it was recalled immediately after being summoned ・Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped ・Fixed a crash that could occur during the animation after a fishing spot disappeared ・Fixed a crash that could occur when trying to display a long mission description ・Fixed a server crash that could occur when sorting Pals ・Fixed an issue where controls could stop working when switching maps while setting a custom marker on the map ▼Multiplayer and Servers ・Fixed an issue in Co-op where joining players might not correctly join the host’s guild ・Fixed an issue in Co-op where the host’s mission could progress when a client entered a mission progression area ・Fixed an issue on Dedicated Servers where the crafting display could remain on screen ・Fixed an issue where Voice Chat settings might not be applied correctly ・Fixed an issue in the Arena where the opponent’s Pal could not be targeted ▼Missions and Progression ・Fixed an issue where the World Tree Guardian would not appear later in the Main Mission if Panthalus was defeated before progressing the Main Mission ・Fixed an issue in the Main Mission “Crafting an Axe and a Pickaxe” where the objective would not progress if the player already owned or had equipped an axe or pickaxe before accepting the mission ・Fixed an issue where performing specific actions after ending dialogue with an NPC could prevent further dialogue ▼Pals and NPCs ・Fixed an issue where logging work would not occur for trees that respawned inside a base ・Fixed an issue where Visitors could spawn in unreachable locations ・Fixed an issue where dialogue would no longer occur if an NPC inside a base entered combat during dialogue ▼Partner Skills and Passive Skills ・Fixed an issue where Killamari Primo’s Partner Skill Lv. 2 and Lv. 3 effects were reversed ・Fixed an issue where Mutated Eggs increased by Grintale’s Passive Skill did not reflect mutated stat values ・Fixed an issue where the Idiosyncratic mutation passive did not activate correctly ・Fixed an issue where the defense bonus from the Lucky passive was not activating ・Fixed an issue where the Passive Skill “Mercy Hit” was not correctly applied to attacks by Pals while riding ▼Battle and Skills ・Fixed an issue where warning indicators could fail to appear during certain attacks in the World Tree boss battle ・Fixed an issue where removing a skill while it was being used could prevent that skill from being used afterward ・Fixed an issue where some attacks used by summoned Pals while other skills were on cooldown could also put unused skills on cooldown ・Fixed an issue that could occur when interrupting Ophydia’s exclusive skill “Lotus Bloom” ・Fixed an issue where Pals revived in the Arena would not continue fighting ・Fixed an issue in some Raid Boss battles where the boss could fail to temporarily stop moving after taking a certain amount of damage, or fail to summon smaller Pals correctly ・Fixed an issue where aiming while riding could make movement speed extremely slow ・Fixed an issue where wild Pals could use some skills through walls or in other situations where they could not see the player ▼Items and Shops ・Fixed an issue where selling multiple items at a shop could calculate the sale amount incorrectly ・Fixed an issue where item counts could fail to update correctly under certain conditions when moving items ・Fixed an issue where Radiant Gems dropped by wild Pals in the World Tree area could have mismatched or overly biased elements ▼Bases and Building ・Fixed an issue where color picking and editing could fail to work correctly in Paint Mode ・Fixed an issue where diagonally connecting corner roofs could result in unnatural placement ・Fixed an issue where stairs placed on the side of a corner roof could face an unnatural direction ・Fixed an issue where Worker Pal assignments might not be correctly reflected in Base Facilities ・Fixed an issue where chest access permissions were not correctly applied to material reference and consumption when crafting at a base ・Fixed an issue where the work speed multiplier would not be correctly applied after resuming the game with the Ancient Material Synthesizer ▼UI, Display, and Text ・Fixed an issue on the World Select screen where the displayed multiplayer setting could differ from the actual setting ・Fixed an issue where some key icons could appear as Xbox controller icons when using a PS5 controller on PC ・Fixed an issue where operating the chat UI with a gamepad could unintentionally close chat ・Fixed an issue where hold input did not work correctly for Pal Soul enhancement ・Fixed an issue where the HUD ammo count could remain at 0 after reloading a regular weapon ▼Field and Map ・If the map around an unlocked Watchtower remains unexplored, accessing the same Watchtower again will now unlock the map ・Fixed an issue where temperature might not be applied correctly on Bicornis Islet ・Fixed an issue where items dropped from gathering objects in the field could become buried in the ground ▼Fishing ・Fixed an issue where the fishing reward display could show the same type of item in multiple slots ▼Sound ・Fixed an issue where the Attack Chopper’s propeller sound could continue playing ・Fixed an issue where BGM could unintentionally play on the loading screen after the World Tree boss battle ・Fixed an issue where Base Raid BGM or battle BGM could unintentionally play during cutscenes ▼Mods ・Fixed an issue on Steam where Mod files could not be deleted correctly ▼Other Minor Bug Fixes▼ ・Fixed translations for guild join, leave, login, and logout notifications ・Fixed an issue where a marker could remain after completing Main Mission “Awakening” ・Fixed an issue where the mission marker was not displayed for Sub Mission “Collecting Pure Quartz” ・Fixed the marker position for No. 1 Wildlife Sanctuary in Zoe’s sub-mission ・Fixed an issue where mission NPCs could remain standing upright after death ・Fixed an issue where NPC animations could switch unnaturally during the ending ・Fixed an issue where Panthalus’s body collision did not match its appearance ・Fixed an issue where “Mercy Hit” could be displayed even when its conditions were not met ・Fixed an issue where Paladius’s Partner Skill could summon an Alpha Necromus from the player’s party at normal size ・Fixed an issue where the collision of Logging Site II could remain during building preview ・Fixed a Palbox UI misalignment that could occur when Base Pal slots were displayed in four rows ・Fixed an issue where building name text could overlap with the power icon ・Fixed the direction of the arrow indicating the front side of the Clinic ・Fixed an issue where the guild master transfer dialog text would not be displayed correctly based on the situation ・Fixed an issue where an unnecessary key guide could appear on the Pal Effigies enhancement screen ・Fixed the turning guide icon for the Wing Pack ・Fixed an issue where a black square could appear at the edge of the map filter UI ・Fixed an issue where the Field Boss icon for Prixter Lux was not displayed correctly ・Fixed an issue where unintended Pals could be caught at some fishing spots in volcanic areas ・Fixed an issue on Dedicated Servers where attacking a sleeping Galeclaw could cause it to fall through the ground ・Fixed an issue where unintended BGM would play when starting dialogue with a Black Marketeer === Thank you for your continued support of Palworld. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842846814452062).*
September 7, 2026
PixelMonsters ARK Clan
Community Crunch 522: The Good, the Bad and the Ugly
This week, we're taking a closer look at the Cerberax, and its dossier reveals there's considerably more to taming this mythological monster than simply surviving the encounter. Each head will need to be dealt with on its own terms, and convincing all three that you're worth following might prove just as dangerous as fighting the beast itself. Pull it off, though, and Cerberax becomes one hell of an ally, bringing fire, venom, and three heads that are dangerous alone and downright vicious in sync. And Cerberax won't be arriving alone. September 30 is shaping up to be a packed day on the ARKs, bringing the Unreal Engine 5.8 upgrade, the Therizinosaurus TLC, and ARK: Dragontopia’s Gargantar alongside it. So while you start deciding which two tribemates you trust with the other heads, keep an eye on the calendar. There's plenty more headed your way on September 30! Download in full resolution Species: Cerberax tricipitis Time: Unknown Diet: Carnivore Temperament: Aggressive Something affecting evolution on the ARKs seems to have a knack for mythology! Cerberax tricipitis is a huge three-headed canid, capable of taking on even a Rex or Ossidon in a fair fight. Anything short of a Giga or Carcha is going to have a tough time fighting Cerberax. Its sheer size allows it to take a beating, so be sure to make it bleed if you plan to fight one. The three heads of Cerberax all use separate tactics, but their real strength is working together. The right head applies fire to subdue its prey, while consuming venom to cripple it. The left head applies venom to weaken its prey, while consuming fire to heal its body. The central head coordinates the other two, resulting in more damage from the side heads, and causing their venom and their flames to spread to nearby targets. Taming Cerberax involves winning over not one, but three animals. When subdued by narcotics, all its adrenaline surges to a single head. By quickly mounting that head and placating its anger, you can wear down its reserves of energy. Another head will wake, so repeat until all three collapse and you can feed it into submission. Once finally tamed, Cerberax is best ridden by a team of three Survivors. One Survivor controls the body and main head, while the other Survivors control the left and right heads to maximize combat efficiency. Working as a team, the three heads bolster each other's abilities to their maximum potential! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Prometeus: Frontiers of ARK by J26arkitecto Ascended Armory by Khalahad Extreme Creatures: Audacoceratops by Pat1419 Tudor Medieval Structures by Sandi_00 Astraeos - Wardrobe by Nekatus_Modding Astreos Structures - Custom Cosmetic by Nekatus_Modding Xyphias’ Creatures: T. rex by Xyphias Vectispinus by Tristans_Modding Eocarcharia by Tristans_Modding ARKOLOGY: OE - Desolatitan by Dragonheart7998 No Untameables by Myrmecoleon Expire servers are temporary servers across the network that will eventually be removed, and you can find them by searching for "Expire" in the session filter. These servers will be online until 10 am PST / 1 pm EST on September 18th. We're preemptively using our allocation for future maps to host some additional sessions that players can travel onto to farm, tame, and experience the newest content Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto a new map temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on September 18th, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Tuesday, September 8. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Etholdir Etholdir sets sail for the Golden Age of Piracy with this massive Pirate Harbour Town that he built together with Wildtimez! Creator: AkiRosenthal Ch. hololive-JP *international corner* 広大なARKの世界を舞台に、チーム対抗のサバイバルチャレンジが開幕 !果たして最後に最高得点を獲得するのは どのチームなのか……!? Set in the vast world of ARK, a team-based survival challenge begins! Which team will ultimately achieve the highest score...? YOUTUBE URL r o c k w e l l by iceop.1258 Acro by karns.x Ark Giga by u/UncleSammy21 My fanart of Argy by u/NagisaJai Phoenix by aselita Extinction by twwakie Everyone loves the Meiwings skin by @falco_luna Photo Mode by planetearth208 A large-scale build cluster I’m currently working on by hachi0253_60598 Photo Mode by onlyquartz Photo Mode by frozen_soap Photo Mode by jidait Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842846814448143).*
September 5, 2026
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Our monster helper answers from the posted updates and live status.
Try: “Is the Palworld server up?” · “When is the next wipe?” · “How do I join the Windrose server?”