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Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
Dragonwilds Duo PVP — No Wipe
Our 1.0.1 update is now live! | Eye on Ashenfall
Save FixesThe big headline for this one is a range of fixes targeting the disappearing world saves we've seen reported, as well as a catch-up mechanic for corrupted character saves that will let you drop in with aggregated stats and Tier 4 gear to get you back in the fight. Hop in and give those a try, but we're aware there may still be the occasional player affected by other, extraneous instances of save issues that we're still collecting data on. We're talking about very, very small numbers of affected players, but it matters all the same. Beyond that, let's get into what else is coming in 1.0.1.1.0.1 and Core ImprovementsWhat goes up...Introducing... the Jump Attack. It does exactly what you think it does.Unlock the Skill Tree perk "Death From Above!"Any time you are slightly above the max height of the double jump's arc from the ground, inputting an attack will plunge you downward to slam into unfortunate victims below. Damage scales with the weapon you have equipped, so make sure you're holding something hefty before you leap. And yes, Windstep counts here. What goes up, must come crashing down. I've Got ShootersAdded the Ranged skill perk - Ammo Recovery, and it's Greater version later in the Skill Tree - Greater Ammo Recovery. Adds a chance to recover arrows from the bodies of slain enemies. Ranged weapon subclasses are receiving their own special attack variants to make them feel more aligned with the fantasy of using the Shortbow, Longbow or Crossbow. Shortbow: Rapid Fire - Hop backwards and fire off three arrows in quick succession. The target can be switched between this volley of shots to spread the damage.Longbow: Power Shot - take a knee to draw an arrow at full strength. Let fly to loose a staggering, enormously powerful shot at great distance.Crossbow: Heavy Bolt - rack a bolt and let it fly after a short charge. Hits like Asgarnian Ale on an empty stomach, and applies Enchanted effects on-hit.Introduced the Low Blow Skill Perk: Ranged attacks that hit the enemy in the legs (lower third of the body or their legs) applies "Hamstrung" which reduces enemy movement speed for a short while. Tiny and Colossal Enemies are immune. ...And The RestIncreased inventory space from 32 to 40. Added a toggle for the Visceral Attack Camera change.Fixed an issue where users on mounts could not open the map correctly.Obstacles and Enemies now respawn in the Scorned Wildnerness Raid on reset/next run-through.Reduced aggro range for enemies across the game to prevent forming a bit of a follow-train like a Fally Drop Party. Enemy mob respawn timers extended so they stay dead for longer as you clear areas.Fixed an issue where users on controller were unable to sort chests with L3/LS correctly. Polish pass on Mining nodes across the world to ensure they're all above ground and can be mined.Goblin "barks" (ambient noises they make) should now sound less like they've just seen you and are yelling.Improvements on the Sort functionality - Weight, Type and Latest. Weight: Cumulative Stack Weight, Heaviest First.Type: Categories of item, alphabetically. Latest: The most recently picked up items first. Adding a dedicated Ring AND Amulet slot.Thanks to Thurnax, NeganTWD, Cloud_N0ne and others who suggested this. The Amulet of Glory was providing additional bonuses above what was initially intended, so we're tapping those numbers back down to better align with what we wanted it to be.We're adding the Ultra Compost Bin - because "Super" just wasn't cutting it anymore.Adding the Large Compost Bucket, which has a larger capacity.Now stop asking. Adding a Completed Quests tab including a short summary of the outcome of the quest. Overdrive can now be cast on the Advanced Spinning Wheel.Rune Arrows and Bolts now do more damage than Adamant. 4.9x versus 4.2x.The Fishing Cape now correctly displays the Skillcape Perk - You have a small chance to instantly catch a fish.Removed the ability to rebind keybinds for settings that could soft lock the player in certain instances:InteractionRemove SpellBuildingCancel BuildingQuick InteractCraftingCrafting Tab Left/RightQuest DialogueContinue ConversationCancel ConversationSelect Answer 1/2/3/4Additional Bug FixesFixed an issue where users could clip through the floor when teleporting to Cataclysm Keep from Commander Zilyana.Resolved an issue where PS5 users were unable to see the assigned Sort button on chests.Resolved an issue where Players who had acquired Quest Items early (through multiplayer sessions) would be unable to progress to the next region. E.g. Imaru's Head prevented the player from entering Fellhollow, etc.Resolved an issue where users could crash when selecting Online play while being Offline.Fixed an issue where Rain would cause visual effects to be visible inside player housing at any graphical setting. It no longer rains indoors!Resolved an issue where Sanguine Urns within the radius of the Scorned Wilderness were not displaying correctly.Resolved an issue where the Skills Page description states Magic Focus can be crafted at the Crafting Table instead of the Blacksmith's Bench.Fixed an issue where images in the Journal could scale incorrectly. Begone, giant Bandos symbol!Fixed an issue where Hosts would unlock achivements triggered by a player in the world. Resolved a bug causing Ascension Cores to not drop from Kuldra in some circumstances. Fixed an issue where users with Emojis in their name on PC would not be able to join PS5 or XBOX player hosted worlds.Fixed the Dragon Med Helm icon to be the right shade of red. So, so sorry.All platforms can now access the UI Scaling option as intended.Special Attacks from Ranged will now trigger gamepad vibration as intended.Fixed an issue where Maple Sap would not be removed from the inventory on death. Sticky stuff.Resolved an issue where the VFX on the title screen was offset incorrectly.Fixed an issue where D-pad Navigation in the Chest Inventory UI would not work in certain circumstances.Fixed an issue where Map Fog would not be cleared when entering a new area after being on an Agility Course.Resolved an issue where HP would fail to regen at the stated rate in certain circumstances. Fixed an issue where users were unable to navigate the Skills menu via mouse clicks the first time in a session.Resolved an issue where users could hear Kuldra from the Saradomin Temple, if another player was in the raid. She's loud, but not that loud... right?Fixed an issue where Reward Chests would play default open SFX. Fixed a bug where Titan's Wrath would set the player on fire if the Special Attack was used in rapid succession.Fixed a bug where Fuzan would become passive if a player died in certain circumstances, essentially becoming invisible.Fixed incomplete Waterfall VFX in the Fractured Plains.Fixed an issue where the Inventory being open would not show tooltips on XBOX or PC.Fixed inconsistent Cursor Navigation within the Building UI.Fixed an issue where users on Dedicated Servers could not place Foundation or floor pieces if one had been previously destroyed there.Fixed an issue where the Gilded Gyrhawk Amulet would not unlock upon completion of all gold times.Fixed an issue where Keyboards would freeze after any form of teleport - Vault entry or exit, Lodestone or Kebbit Burrow.Resolved an Epic Games Store issue where users would not be able to view Dedicated Servers - even if they had connected to them previously. Fixed an issue where Emote and Spellwheel would briefly flash up when opening the spellbook. Fixed a short freeze when unmounting for the first time after launch.Fixed the Regicide achievement which would not unlock after killing Kuldra under certain circumstances.Fix for Scorch and Wither HUD icons being misaligned, and Scorch displaying 999 after restarting the game with it maxed.Fix for audio not triggering Combat music in Dowdun Reach when fighting "normal" enemies.Fixed an issue where the Terrorbird's death audio would play too late.Resolved an issue where Jagex Launcher users could claim multiple beds. Fixed a spot in Emberwood in Fellhollow where players could get stuck between two rocks and fall indefinitely.Resolved an issue where freshly used Kebbit Burrow holes would appear uncleared.Resolved an issue where when opening the Map, the "Map Open" SFX would get cut off before playing in full, and then would not play on subsequent opens. Resolved an issue where players would not be able to open the build menu while the building information pop up was still visible.Resolved an issue where the Enfeeble spell would not effectively reduce damage across all enemy types. Resolved an issue where becoming withered in Fellhollow would cause foliage to move very quickly. Fixed an issue where placing the Personal Chest item around specific items would cause a large game hitch/freeze.Fixed an issue where Wither Curse would apply in inaccurate locations within Hope's Fall. Fixed an issue where the Scorned Wilderness, Dowdun Reach and Umbral Sands journal entries in Journal > Knowledge > Places weren't showing.Fixed an issue where users on a Dedicated Server would not register properly if another client had been reset by position or death.Fixed an issue where the Divine Rock cooldown is incorrectly set to 1500 seconds instead of 1800 seconds. Fixed an issue where Superheat would display placeholder text when used without a valid target.Fixed an issue where Water Magic Wand projectiles would not be visible on multiplayer worlds unless very close. Fixed an issue where Air magic attacks visually travel further than their effective range.Fixed an issue where the Dowdun Reach Nexus would have flickering VFX when viewed from outside.Fixed an issue where Clients on older worlds see the Sanguine Urn in Fenkenstrain's Castle in a different place and may not be able to interact with it.Resolved an issue where attempting to use multiple consumable items simultaneously would trigger a constant item cooldown overlay on the item toolbar.Fixed the Rune Spade so it isn't upside-down in the weapons rack. Ah, that's better.Fixed an issue where the Zogre lock-on point was too high on the model so the camera was unwieldy in melee range.Fixed an issue where the Artisan and Construction Cape's effects were not triggering on use - repairing and building, respectively. Kebbit Burrows should now be correctly labelled.Fixed an issue where Green Dragons could get caught on the edge of the Alcarrid Oasis instanced area.Overall polish pass on Green Dragons after reports of stuttering/clipping at certain angles.Resolved an issue where the Kuldra (ahem) Interior section would prevent users from using Camera Lock On on targets within.Resolved an issue where In Alcarrid's camp, reputation was not gradually progressing but rather would jump to level 4 once all quests were completed.Resolved an issue where sorting Servers would return inconsistent results.Resolved an issue where Potted Plant decorations would move when walked over when on placed terrain, and would move with the wind when placed outside.Resolved an issue where Agility Courses were always discovered with the map region - the icons for the courses will now appear on the map when a player gets close to them.Resolved an issue where some food had power levels. Level up VFX/Sparkles no longer decouple from the player if you level up while running. Humidify can now hit the same amount of Yew Plots as other farming plots.Resolved an issue where Sworn Servant Special Attack on the Pharoah's Sceptre did not show its cost. Fixed an issue where the Blue Dragon would take inaccurate damage when fought from different heights.Fixed an issue where luring the Black Dragon to a safespot would cause performance drops on some hardware.Resolved an issue where Velgar's Poison Breath attack had misaligned VFX on PS5 systems.Fixed an issue where light was emitted from the final puzzle before Kuldra as if they were active when they weren't.Fixed a bug which caused some enemies to be unaffected by the Enchanted Iron Bolt effect when hit.Fixed an issue where the background of the Runecrafting minigame would distort on Switch 2 systems.Fixed an issue where the Processing Station tooltip would be cut off if the HUD Scaling was set to 1.25x on Switch 2 systems.Fixed an issue where ores would respawn instantly when teleporting in the Scorned Wilderness raid. Nice try. Resolved an issue which caused repeatedly feathering block and attack to spam attacks before unlocking the Level 23 Attack perk.Fixed an issue where adding multiple items to a crafting station would force the user to re-navigate to the inventory. Fixed several Windstep-related skips in the Scorned Wilderness Raid. Resolved an issue where the ingredient requirements would not reset to default when less than the designated amount was available during bulk-crafting.Resolved an issue where clients in a multiplayer world wouldn't be able to see the host holding a Pharoah's Sceptre.Fixed an issue where Axtral Projection would only highlight the first tree in range when playing on a Dedicated Server. Resolved an issue where the Strike True Achievement would not trigger in some circumstances.Fixed an issue where Fuzan would briefly appear to get back up before dying for real this time.Fixed an issue where pausing and tabbing out of the game in Dowdun Reach would cause ambient noise to grow louder over time.Resolved an issue where controller action direction fails to affect blocking input. Fixed an issue where the Abyssal Snare attack would immediately explode when used on built floors. Fixed an issue where the Black Knight Titan's Barrier in Dowdun Reach was permeable to magic attacks in both directions.Resolved an issue affecting Bow drawing animations when crouched.Resolved an issue where the Tannery could contain three slots if removing and adding Tanners Kit while the Tannery is full.Fixed an issue where if the player exits to menu during the Velgar boss fight, the Dragonkin Altar would reset to original position.Our commitment to you is clear: Dragonwilds is the third pillar of the RuneScape series, and one we will continue to support throughout the years to come. The roadmap we have for 2027, and the Blood Crystal Saga, is one we're deeply proud of and one that we're excited to build with you, update after update.For now, be good - and we'll see you in Ashenfall. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706673783).*
October 14, 2026
PixelMonsters Enshrouded
Enshrouded Launch FAQ: Early Access reward, world
Greetings Flameborn! The finish line is in sight for us and there's a rush of activity from new and returning players, so we've put together this little FAQ for you! When will 1.0 be available? A picture is worth a thousand words, so here's one thousand words: Will there be a trailer or an update highlights video? We have a trailer dropping tomorrow, and then the highlights video dropping on the day of release! What's new in this update? A lot. We will publish the full changelog tomorrow, a whole day in advance of the release! We've also made a whole playlist of videos of new and improved things, so check it out here! I bought Enshrouded on PC in Early Access. Do I need to buy the game again for 1.0? You do not need to buy Enshrouded PC again if you own the Early Access version. Can I use my old saves from Early Access after release? You can absolutely use Early Access saves once the game releases in 1.0. Our save format is improving, so saves will be converted to a new, more efficient format. However, note that we have made many improvements to the world and first few hours of the game, so if you're up for it, we strongly encourage you to start over! Will the game let me play with my friends on other platforms / will the game be cross-platforms? Enshrouded will not be cross-platform at launch, but we know many of your friendships have survived years of console wars. We are working on bringing cross-platform play to Enshrouded, but have no current estimate on how much time it will take us. Are there rewards for getting the game in Early Access? We don't generally like FOMO, which is why all our Twitch drops can be found in-game. Having said that, we felt like our Early Access players deserved a little something for betting on Enshrouded. There are three decorative props for your base that are exclusive to our Early Access players, redeemable from the "Redeem Add-Ons" button in the escape menu! If you get the game after the Early Access, you can ask an OG player to drop by your world and place it for you. You'll be able to remove it, just not place it down yourself. They can claim the items multiple times so there's no reason not to share! It even looks a little bit like a black metal album cover if you place a few down... Check out what they look like! Here's a statue which for reference is over 4 meters high and will look great in your base: Here's a tome with the might "E" that was our Early Access logo for over two years: And finally, here's the signal you turn on when you need a hero... (note that due to vfx transparency, the in-game look is slightly different.) The release is so close, we can almost feel it... See you tomorrow for the trailer and changelog! --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067944652).*
October 13, 2026
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