PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

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Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
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PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
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PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
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PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
Valheim mascot monster

PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
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PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
ARC Raiders mascot monster

PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
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PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
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PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

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Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters ARK Clan

Community Crunch 521: Big Ship Energy

All hands on deck, Survivors! The Galleon has officially set sail! This absolute behemoth offers Survivors a massive new canvas for fortress-style base building on the open water, backed by a formidable battery of cannons ready to turn a passing disagreement into a full broadside. And the timing couldn't be better. With new water physics bringing rolling waves and shifting seas, and Astraeos now reaching its completed form, there are more reasons than ever to leave the shoreline behind and see where the tides take you. Whether you're charting a course across Astraeos or braving the waters of Genesis, the Galleon is ready to carry your adventures onto the open seas. So gather your crew, load the cannons, and set sail. There's a whole lot more waiting beyond the horizon. Download in full resolution Structure decay is temporarily disabled while we finish resolving a small number of lingering tribe issues related to last week’s OC server outage. We plan to re-enable it next Friday, September 4, alongside the opening of transfers on Genesis Part 1. Transfers on Genesis Ascended Part 1 Official servers will open on September 4th, allowing players to move items, creatures, and characters onto the map without restriction! We've also aligned the timing with the Genesis Part 1 Expires servers, giving players a couple of weeks to move everything over before those servers close on September 18th. And as always, don't forget to pack your Dodos in bubble wrap, Survivors! Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 31. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form For years, Dododex has been one of those trusty companions Survivors keep close at hand, helping with everything from taming and breeding to figuring out just how many narcotics you'll need before committing to that ambitious tame. Built by Dan and shaped with input from the ARK community, Dododex has continued to grow alongside ARK, adding new tools and features to make life on the ARKs just a little easier. And there's another handy addition on the way! Here’s a sneak peek at Dododex’s upcoming improved stat calculator, which will finally support tamed and bred creatures! The new calculator will also feature customizable stat grading and name suggestions from the Dododex community. It’ll be coming first to the web version of Dododex, with a launch date to be announced soon! Check out Dododex at https://www.dododex.com Creator: ClickTockClock ClickTockClock teaches you how to tame a Concavenator and how to use its abilities! YOUTUBE URL Creator: Raasclark Raasclark discovers the Boaratos' taming process and its flaming-hot abilities. YOUTUBE URL Yuti by @k3zk_627 Summer Festival by @falco_luna Watercolor sketch of a Gigantoraptor by teaariz Rock Drake by amethystthegreat Sharkraft by mihael1947 Astraeos by yuukuro07 Deinonychus by @SS38529630 Photo Mode by yang098071 Photo Mode by catcatswagger Photo Mode by blueroses711 Hellpig by cosmicman5455 i love the skateboard by frozen_soap Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842212951304588).*

August 29, 2026

PixelMonsters Battlefield 6 Platoon

Battlefield 6 - Anticheat Update - Season 4

With the conclusion of our first season of Ranked Mode, we have gained deeper insights into the competitive landscape of REDSEC. While Season 4 introduces new ways to play, we have observed new methods of cheating, which we are now actively analyzing and countering to maintain match integrity. One of those will be around the enforcement of TPM 2.0 standards we previously relaxed and observed bad actors taking advantage of during Season 3. We’ve worked with manufacturers to resolve issues that could have affected legitimate players, minimizing the impact so we can confidently enable this enforcement going forward from today.What we learned from our first Ranked SeasonOur first season of Ranked play reinforced a lesson we’ve seen time and again: when meaningful progression and competitive stakes are introduced, cheating communities become more active and motivated. The season gave us invaluable insight into how our titles' cheating behavior evolves under pressure, from the techniques used to gain an unfair advantage as well as where player skill and outliers can surprise you.Revisiting Prohibited Hardware / Software We found quite a few sets of hardware/software products becoming popular at various levels of play over the season in cheating communities. Some we had previously evaluated and allowed but are going to be added to the prohibited software/hardware list after re-evaluations. Note that any prohibited product will cause a warning when attempting to launch BF6 like the following: We don’t block those programs without good reasons, you can see a previous response by Anti-CheatWard from the Javelin team regarding a previously allowed remapping product, reWASD, and what events resulted in its addition to that list here: EA Javelin Anticheat & Recent Software Blocks.We know that some players may use these products for accessibility and want everyone to be able to play. As a reminder, supported input devices and software such as the Xbox Adaptive Controller, PlayStation Access Controller and Steam Input are not prohibited.When we decide to block a particular hardware/software product, it’s because its continued allowance undermines Fair Play. When considering whether or not something would be prohibited we consider the following:“Does this offer a competitive advantage over others?”On the software side, examples of what we prohibit: Remapping software that masks or emulates input devices via virtual devices to circumvent anti-cheat validations and checks.Remapping software that doesn’t properly expose its configurations while allowing input automation, such as nullifying recoil patterns, turbo modes, etc.Sound radars that indicate more than type, direction, and loudness visually, such as the specific spot for specific sounds on overlays meant for or resembling a minimap.Sound equalizers that change automatically based on specific in-game cues or events. Such as quieting other noises whenever footsteps are present.Crosshair overlays that adapt to or allow for modification while running, such as changing color depending on location/game context.Overlays that provide artificial zoom enhancements, highlighting targets, or other similar non-screen-wide distortions or recoloring.On the hardware side, examples of what we prohibit:Input devices that subvert the balance of aim-assist, such as enabling it for Mouse and Keyboard type devices rather than intended formats like gampads.Input devices that provide any ability to program or “script” multiple sequential or simultaneous input signals, no matter whether they call it a macro, a mod, or a combo, it’s cheating and not permitted.Input devices designed to avoid detection while providing functionality for a competitive advantage, specifically XIM, Cronus Zen, Strikepack, and Titan Two are such devices.Gamepads modified to add features to gain a competitive advantage, such as Turbo, Macro Mods, Aim Assist Abuse, Full-Auto Semi, Recoil Assist, Turbo Crouch Shot, etc.Monitors that provide or nullify game features such as flashbangs, scopes, zoom levels, night vision or tracks/augments the rendering of in-game characters.“Does this circumvent or subvert anti-cheat detections and warnings?”Sometimes products will claim to have a “Compatibility Mode” that makes their software compliant with Javelin for Battlefield 6. Any officially supported methods of using these products will be called out in the anticheat warnings. You can test the validity of any such claim by turning off their “Compatibility Mode” and seeing if the block warning directs you to enable it. If it doesn’t, it’s prohibited.“Does this software offer an attack vector to bad actors?”Sometimes it’s not the product itself that's the problem, it might be what it’s built on. Bad actors take advantage of the security faults wherever they find them, be it drivers, libraries or any number of other software dependencies these tools can rely on, especially when that tool is otherwise trusted and used by a large number of players.These products can sometimes hide behind simpler features that we generally have no issue with but enhance them to such a degree that it moves them from their previous gray areas. Just because two products offer what sounds like the same feature doesn’t mean they are the same. Examples of such features that have such distinctions include input remapping, crosshair overlays, additional levels of screen magnification, sound equalizers that overemphasize footsteps and gunfire or visualize it too specifically, and the list goes on.In-Game “Nudges”We’ve added new in-game notifications related to player moderation and anti-cheat enforcements. These notifications will only be raised during times when they would not interrupt gameplay, like the main menu or pre-game lobbies, and during matches only when you are dead and waiting for the respawn timer.The intention is to let you know when you are engaging in something that constitutes a more minor violation of our policies, providing an opportunity to disengage from that behavior before it warrants more significant warnings or sanctions.How these will appear to you in-game: Some examples we are still evaluating for using these nudges:Anti-Cheat:Purposely and consistently getting out of bounds to normally inaccessible portions of the map (under the map, behind walls, inside of game objects) as a means of getting an advantage over others regardless of method.Matchmaking manipulations to engage in a prohibited behavior that undermines fairness, such as: stream sniping, collusion with other squads in ranked, harassment, etc.Using game exploits beyond a reasonable level of “Fun” and “Chaos” that they can bring before we fix them.Text and VOIP Moderation:Playing disruptive media over VOIP such as sirens, gunfire, footsteps, in an effort to negatively impact others' ability to hear in-game indicators accurately.An early warning when the content of a message would have resulted in a sanction in line with our Positive Play Charter had it been reported. Match Infection Rate (MIR) Updates: Filtering the NoiseAs part of our ongoing effort to provide a transparent look at game health, we want to dive into an adjustment we’re making to how we calculate our Match Infection Rate (MIR).While reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.The Impact of Player ReportsThe MIR we publish is a predictive metric. It doesn't just count confirmed cheaters we’ve given the hammer; it also incorporates signals that help estimate potential cheating activity we may not yet have sufficient capabilities to detect. Player reports are one of those signals and remain an important tool for identifying suspicious behavior, uncovering detection gaps, and spotting emerging circumvention methods.However, legitimate players are also reported, sometimes because of exceptional skill, unique playstyles, or, occasionally, malicious reporting. We even found one account that reported virtually every player in every match they played, which is certainly a dedicated use of their time.This is also why we don't use reports alone to sanction accounts. Reports help direct investigations, but they are not evidence of wrongdoing by themselves regardless of volumes.What We’re ChangingTo redress this, we're updating MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.This exclusion only applies as long as reports remain the sole indicator. If any other of our hundreds of anti-cheat detections and/or signals are triggered, that player immediately returns to the pool considered by MIR. Moving forward, this updated definition will provide a more accurate picture of where cheaters may be operating, rather than repeatedly flagging a particular group of highly skilled vehicle crews or Little Bird pilots who routinely rack up 100+ kills legitimately and attract large numbers of reports. Cheaters, in comparison, accumulate reports and detections and don’t survive long enough to establish this kind of long standing match history—the majority get banned quickly during the first few matches/hours of gameplay.Ultimately, this updated definition ensures that MIR remains a strong indicator of the cheating population affecting your matches. The MIR we share publicly is the same metric we use internally, and in the spirit of transparency, we've included a before-and-after view of how this update impacts MIR over the past few months. Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against..Security Feature EnforcementTPM - We appreciate players who have already gone through the efforts of enabling secure boot. We were maintaining some allowances for players that were unable to enable it due to TPM chip issues, but we’ve been working with partners and various manufacturers to resolve these compliance issues. TPM specifications are defined by the Trusted Computing Group here and formalized in the 2015 ISO requirements ISO/IEC 11889-1:2015. We are going to enable strict enforcement of the requirement going forward in line with this update. If you are still encountering issues please refer to the article here for some troubleshooting guidance: How do I use TPM 2.0 on my PC?.For context, 98.76% of current players are already playing on hardware that is fully enabled and compliant with the title's currently enforced requirements. Of the remaining 1.24%, the majority are actively using third-party emulators and/or spoofing their hardware compliance and/or are associated with some level of botting or cheating in the title.HVCI and VBS - These requirements have been present for the title since launch, but we haven’t enforced them yet. We are finalizing how we might deploy these to be most effective without negatively impacting legitimate players, and have not decided that strategy. We may only require specific players with suspicious activity (like a lack of/or falsified telemetry), for specific modes like ranked, or only for participation in official or sponsored tournaments. Regardless we are actively looking at the player data and how cheaters behave to inform and finalize that strategy. We will keep you posted before we enforce any of these security features.Recommendations for CPU StabilityOur telemetry recently flagged an uptick in client crashes, which, after thorough investigation, we traced back to an issue related to users' CPU microcode and a Windows Insider Update causing conflicts with our anti-cheat software. We worked with Microsoft and Intel to resolve this situation. To ensure you stay at peak performance on the front lines, we strongly advise applying the latest microcode updates and Windows updates to get these fixes. We are also working to update the error code messages encountered by the Javelin Launcher to give players a more descriptive error message and update our troubleshooting content here: How to install and troubleshoot EA Javelin anticheat on PC.BF_SledgeHammer UpdateWe’re impressed with the sheer volume of interactions with BF_SledgeHammer so far, we wish we could reply to every DM, but even with the various members of the team using the account won’t be able to keep up as we do so secondary to our day-to-day operations of manually reviewing accounts, investigating cheat reports, observing matches, and address appeals. We’ve enjoyed being able to weigh in and reply to posts and direct messages directly. However, please remember that these social interactions are not replacements for our official support systems, and ask players to still use our official appeals and reporting features to ensure their concerns are formally tracked and redressed. In-game reporting still kicks off a lot of extra systems and telemetry that make our investigations significantly more effective.The Road AheadFair-play matters, and we have lots of hammers still in the forge, hot and are looking forward to sharing more details just as soon as they are tempered and ready to strike.Stay sharp out there, soldier. I’ll see you on the Battlefield,BF_SledgeHammer --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842212951303497).*

August 28, 2026

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