Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
Checked straight from the servers, refreshed automatically.

Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters Dune Awakening Guild
Dune: Awakening - 1.5.15.0 Patch Notes
Well met, survivors!Patch 1.5.15.0 is now live on all platforms, bringing another set of fixes and improvements addressing player feedback received since the console release. As usual, we’re eager to hear your feedback in our social channels. Thank you for being part of this journey!For the list of known issues, please visit our Helpshift page!HighlightsSeveral game and server stability improvements.Speed reduction while gliding with a scout ornithopter containing a rocket pod module has been reduced from 20% to 10%.Fixed an issue where the game could crash upon using the Base Reconstruction Tool to put down a big base.Shielded enemy in the new player experience gives the player more time to Heavy Attack before retaliating.Multiple fixes to reported issues regarding Story and player Journey progression.Check out the full patch notes here. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706689389).*
October 19, 2026
PixelMonsters Soulmask Guild
Devlog: Our Festival DLC Is Almost Here!
¡Hola, jefe! Hey Chieftain, long time no see—wait, why are you a pile of bones?Don't panic. The gates to the Land of the Dead have probably swung open again, and the dead are back in town!And it's not just you. The Barbarian camps across the rainforest have all turned into ridiculous walking skeletons too.But honestly, who cares? If we're all in the same boat, we might as well dance.It's your trusty Maggie here. Welcome to Soulmask's very first festival-themed DLC—Bone Bash!The update is scheduled for October 22, and it comes in three parts: a brand-new free festival storyline, a paid festival-themed DLC, and newly opened themed Official Servers. Since Shifting Sands, we've been pushing ourselves to tackle different ancient cultures. But with Día de Muertos just around the corner, we wanted to look back—and dig a little deeper into the culture that inspired Soulmask in the first place. So we chose Día de Muertos, the most vibrant traditional festival of the Americas, as the theme of this celebration: Death is not the end. Being forgotten is.Of course, as our first festival DLC, we want every Chieftain to be part of it. So let's start with the festival storyline. It's not complicated. In short: you suddenly died.I. New Festival Storyline: Finding the Altar of the Dead"Still alive? Still breathing? Still able to see? Okay, okay…" —Awareness XYes. When you log back in after the update, you'll find yourself as a walking skeleton—like you've died exactly once.Awareness X will tell you that to get your body back, you'll need to head deep into a Barbarian camp in the rainforest (or the River Delta, if you're playing in Shifting Sands) and pay your respects at the Marigold Altar there. Alternatively, you could just go die properly once—a person can't die twice, right?These Barbarian camps all sit in starter areas, so you'll get there quickly. But perhaps under the Altar's influence, they've become a true Land of the Dead: marigolds everywhere, towering painted skulls, and Barbarians reduced to bare bones yet still hard at work—all telling you the same thing. The festival of the dead has arrived.Once you've paid your respects at the Altar of the Dead, you'll permanently unlock this darkly comic skeleton look. While you're at it, dress your whole tribe up as the dead—those 24/7 work shifts finally make a lot more sense…But if you want to properly celebrate Día de Muertos, the Bone Bash DLC is the heart of this festival.II. Theme DLC: Bone BashNew Building Set: Carved Stone For a festival rooted in the Americas, we wanted a building material that carries the region's traditional character—so here comes the brand-new Carved Stone building set. Always wanted a proper Aztec pyramid? Now you can build exactly that in your own territory. Festival Decorations: Marigold SetFrom the Marigold Altar that summons your ancestors to dance after revival, to flower beds that spread into a sea of marigolds, to war drums that get your Tribesmen partying—we've prepared 43 Día de Muertos-themed decorations of all shapes and sizes, more than enough to build your very own Land of the Dead.New Character SkinsNobody turns down more outfits—not even the dead. We've prepared several skeleton skins, plus an adorable Día de Muertos Black Panther saddle. You can also give each type of Tribesman a different little headpiece, so you can still tell who's who—and boss them around accurately—once they're all bones.New Mask: Homecoming RevelryYes, "Masks" will always be our thing. We've prepared a Mask for Bone Bash too—but don't get the wrong idea. This one is not built for combat.Homecoming Revelry is a purely recreational Mask. Its main job is to pull everyone around you into the Día de Muertos celebration, anytime, anywhere. Every so often, a new Tribesman drawn in by the festivities will come to join your tribe—none of them are powerhouses, but one more dance partner is always welcome. Its Mimicry Mode opens a portal made of flowers that teleports your Tribesmen out in the wild back home to join the party.Please note: Homecoming Revelry's abilities provide no combat or stat advantages whatsoever. It exists for one reason only—to bring joy to you and your friends!III. More Importantly: The Game ItselfWe know what you're thinking. Festival or not, we're not slowing down on improving Soulmask itself. So here's a quick progress report.On controller support: Controllers have been a long-standing concern for many players. Since this has been an ongoing optimization effort, we've been hesitant to make firm promises. This time, though, we've given controller play a major overhaul: a brand-new radial menu and UI adjustments will deliver a fresh experience for controller players, scheduled to launch alongside Bone Bash. As a substantial change, it may still have rough edges—we'll keep adjusting based on your feedback. On the tutorial: For veterans this may not be life-or-death, but we're unanimous on one thing—Soulmask's onboarding is very, very important. In the upcoming version, we've once again reworked the new player tutorial from the ground up: guidance on deploying Tribesmen as followers, and on assigning and using Assignments, are the focus of this round of improvements.On Tribesman AI: If you spend time in our community, you'll know we've recently been collecting videos and save files of Tribesman AI issues. Yes, we genuinely need your help, Chieftains—the more cases you send us, the more precisely we can rework Tribesman behavior. I believe this won't take long.IV. And Yes, There's MoreWhat we've covered today is only the "basics" of what's coming during Día de Muertos. The truth is, we've put together a "massive" community festival for Bone Bash—ready to clock in at the 24/7 Factory of the Dead?Over the next few days, we'll gradually reveal everything we've prepared for this celebration. The goal is simple: make sure every Chieftain has a great time during the festival of the dead.This is Maggie, and we'll be back soon with more on Bone Bash. Stay tuned! --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846651706685354).*
October 17, 2026
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