PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

Server status — live

Checked straight from the servers, refreshed automatically.

Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
Windrose mascot monster

PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
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PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
V Rising mascot monster

PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
Valheim mascot monster

PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
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PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
ARC Raiders mascot monster

PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
Battlefield 6 mascot monster

PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
No Man's Sky mascot monster

PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

All updates →

Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters ARK Clan

Community Crunch 526: Madness Takes Flight

A massive silhouette just crested the horizon, Survivors, and this one is difficult to mistake. Meet Xeranox, the latest dragon preparing to spread its wings in ARK: Dragontopia! With four magnificent wings casting a terrifying cross over the battlefield, Xeranox knows exactly how to make a memorable entrance. And those wings aren't just for show. Early observations suggest this dragon possesses remarkable agility, and those unfortunate enough to find themselves in its sights may discover just how quickly it can close the gap and find its mark. There's still plenty to uncover about this peculiar dragon, but early observations suggest it has a rather interesting way of dealing with unwanted attention. Some creatures prefer to avoid a confrontation. This one might just welcome it, actively daring you to strike first. Don't let it goad you, because every scratch may fuel the plummet. Take a first look at Xeranox, coming to ARK: Dragontopia! Download in full resolution Download in full resolution ARK: Dragontopia Gargantar, ARK Fantastic Tames Season 1 Cerberax, and Therizinosaurus TLC have officially arrived in ARK: Survival Ascended! Whether you're putting the Therizino's new tricks to the test, teaming up with your tribemates to unleash Cerberax's full potential, or discovering just how much Gargantar can swallow, there's plenty to sink your teeth into! Ready to meet the newest additions to the ARKs? Check out all the details here! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Red Rose Atelier by BloodForge HellForged by Vladitron Corsair Cove Premium Mod by Sandi_00 Tribal Hunter Saddle Skins by Hadi_15 Skeletal Dino Costumes by Zythara Hatzegopteryx Kukulkan by Tweee_ArkProjects Tung Tung by 77767 Vehicle Skins Battlerig Pack by Enemy260 Deportive Car Skin Battlerig by Enemy260 Non Military Vehicles Hindenburg by Enemy260 Military Vehicles BV 238 by Enemy260 Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, October 5. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: ClickTockClock A complete guide to Gargantar's taming and abilities! YOUTUBE URL Creator: Raasclark Raasclark answers all your questions about ARK Fantastic Tames' new arrival, the Cerberax! YOUTUBE URL Custom made shirt for myself by mason_wolo Chicken Slash! by draken_ash. Memories with Therizinosaurus Right Before TLC by @falco_luna Terizino-san reborn like a new creature by @rianeko_mabi Your Turn by @coffies-art ARK: "Bison" by @SS38529630 Lethal by @WolfTek7 Photo Mode by klingergamedev Photo Mode by dinokiller120 Photo Mode by catcatswagger The Asian inspired saddle (where they originated from) is awesome by bobbles88 Loving this flying barrel by nekatus Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656388078).*

October 3, 2026

PixelMonsters Battlefield 6 Platoon

Battlefield 6/REDSEC: Looking Ahead To Season 5 And Beyond

Looking Back On One YearSeason 5 EvolutionsComing in 2027LOOKING BACK ON ONE YEAR This October Battlefield 6 turns one year old. Since then, we've worked closely with players through Battlefield Labs and live game feedback to evolve and improve the Battlefield experience. Over the last year, we've added four seasons of content, brought back fan-favorite maps like Railway to Golmud and Wake Island, and introduced Naval Warfare. We've also spent that time improving the core Battlefield experience across Battlefield 6 and REDSEC, including combat. That work has included faster progression, ongoing work for balance between land, air, and naval combat, and Aim Assist tuning that more closely matches the feel of the Open Beta. As shared in our Battlefield Combat - Gunplay update, we’ve also adjusted recoil and body damage multipliers to make close-range firefights and Time-To-Kill feel more rewarding while placing greater emphasis on precision at longer ranges and refining the “Sweet Spot” range for each sniper rifle. And we’re not done yet. SEASON 5 EVOLUTIONS Season 5 marks the start of Year 2 for Battlefield 6 and REDSEC. A few weeks ago, we announced the return of the Open + Elite Series, and the arrival of Rapid Royale, a new way to experience REDSEC that shortens match time and ratchets up the intensity. We'll be sharing much more about Season 5 shortly, but today we're taking an early look at some of the combat and gameplay changes we're currently exploring this season. As always, everything discussed here is subject to change. Certain features and fixes that don't meet our goals during Battlefield Labs testing may be adjusted, delayed, or removed based on player feedback. Battlefield 6 and REDSEC Changes We have several planned changes this season that apply to both Battlefield 6 and REDSEC’s core gameplay. Changes to Vehicle Health Regeneration & Damage to better reward infantry for good positioning and flanking maneuvers.Anti-Air System Changes to create a stronger interplay between Anti-Air and aircraft. Such changes include making the cannons for mobile Anti-Air more effective against aircraft and raising the skill requirement for laser designators by requiring users to more consistently track targets in order to maintain lock.Additional Gunplay Changes include an attachment tuning pass to improve gameplay diversity and a polish pass on animations for certain weapons, gadgets, and poses.Further Vehicle Balance Changes to make specific vehicles better embody their intended role on the battlefield. These include:Decreasing the Little Bird’s splash damage against infantryIncreasing the Rate of Fire for secondary turrets (and speeding up how quickly they overheat)Main Battle Tank (MBT) Munitions have been tuned to be more effective against the kinds of targets they’re intended to be used againstMissiles have received a balance pass across the board to ensure they’re effective but not overpoweredAir Vehicle Resupply Pad Cooldowns are now vehicle-class specific (example: a jet can resupply immediately after a helicopter without waiting for a shared pad timer). Battle Royale Specific Changes With the arrival of Rapid Royale and the return for the Open + Elite Series, we’re exploring a number of changes for REDSEC specifically during Season 5, including: Improved Matchmaking Ranked Bands to create more accurate skill brackets.Reconnect Features to put you back in the fight in ongoing Battle Royale matches if you crash or disconnect unexpectedly.Recommended Drop Zones (Casual BR Only) to give newcomers a guided drop zone system to guide them to recommended POIs and nearby loot that avoided immediate squad conflict.Armor Mechanics and Application Speeds have been significantly accelerated.Classes Have Received Some Tweaks for Season 5 including the removal of the Drone Specialist and Hazmat Breacher alternate training paths. Further changes include:Engineers now begin matches with a guided function on the Aim-Guided Launcher already unlocked.Support’s Supply Bag and Smoke Launcher have moved to the loot pool, with Supply Pouches and Deployable Cover replacing them.Recon’s Drone has been moved to the loot pool. The Handheld Jammer takes its place.Class Training Paths Have Been Rebalanced for Season 5, with new distinct tactical upgrades for each class.Assault:Level 1: Reduced movement speed penalty when firing while moving.Level 2: Passive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time reduced by 50%. Level 3: High Explosive Launcher explosions generate 5 fused submunitions.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Engineer:Level 1: Resistance to explosive damage is increased by 33%. Level 2: Armor replating is 33% faster.Level 3: Aim-Guided Launcher hits immobilize vehicles for 5s.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Support:Level 1: Improved weapons control when shooting from mounted positions.Level 2: Drag downed soldiers 20% faster and revive them 2.5s quicker. Sprint 10% faster when under heavy fire.Level 3: Reviving a teammate applies an armor plate to them. Placing Deployable Cover spawns a lootable armor plate.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Recon:Level 1: Inflicting damage on enemies spots them, marking their position in-world and on the minimap.Level 2: Downing an enemy spots others within a 25m radius for 5s.Level 3: Handheld Jammer can disrupt Redeploy Points and Mobile Redeploys within its radius. Enemies who activated the redeploy device are revealed.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Weapon Balance Changes to increase more satisfying weapon engagement; this includes addressing the meta in REDSEC with forthcoming changes for the KTS100 Mk8, SCW-10, SVDM, SG553R, and KV9. Select weapon categories have received a slight BTK (Bullets to Kill) increase against armor. 10mm PDWs: Now take one more bullet to kill vs armor past 9 meters.9mm PDWs: Now take one more bullet to kill vs armor past 9 meters..300BLK Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm PDWs: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm ARs: Now take one more bullet to kill vs armor within 31 meters.5.56x45mm ARs: Now take an additional bullet to kill vs armor past 46m.5.56x45mm LMGs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm ARs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm LMGs: Now take an additional bullet to kill vs armor past 46m.7.62mm DMRs: Now take an additional bullet to kill vs armor past 21m and no longer deal improved headshot damage to downed enemies.Subclass Gadgets Integrated Into Loot Pool so you can scavenge previously class-locked gadgets and use them to your disposal. Gadgets being added to the loot pool include the Smoke Launcher, Supply Bag, Defibrillator, Breaching Dart, and Anti-Drone Gun.You can find a full breakdown of these changes in greater detail once our Update Notes go live the day before the season goes live. COMING IN 2027Season 5 is only the beginning of our second year of content and evolution. Throughout 2027, we’ll continue delivering new content for Battlefield 6 and REDSEC while refining the core systems that define the Battlefield experience.  We're already exploring several areas for future updates. That includes making vehicle gameplay even more immersive, continuing to expand our gunplay systems, and we’re reviewing all of the gadget and vehicle-related explosives to ensure the size, power, and effectiveness of those explosives are balanced with the rest of the game. As part of the gunplay evolution, we’re testing an improved firing range and performing visual and animation updates across the arsenal. We’re also evaluating the balance and power of bolt-action sniper rifles as well as the ability of players to fight back against those weapons. We'll have much more to share about all of this in the months ahead. Whether you joined us at launch last year or you've been playing since Battlefield 1942, thank you for being part of this community. Your feedback continues to shape the game every season and help us make Battlefield better together with every update. We can’t wait for you to experience Season 5 and beyond in 2027. We’ll see you on the Battlefield. – The Battlefield Team --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656387370).*

October 2, 2026

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