PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

Server status — live

Checked straight from the servers, refreshed automatically.

Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
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PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
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PixelMonsters Enshrouded

Enshrouded

OnlineInvite only
0 / 10 playing33 ms
#enshrouded on our Discord
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PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
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PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
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PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
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PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
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PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
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PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

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Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters ARK Clan

Community Crunch 519: Tusk, Tusk, Boom!

Things are about to get a little crispy on Astraeos. On August 26, the final update to Astraeos arrives, and charging headfirst into the fray is the Boaratos, a fiery new bruiser that's happiest when things get up close, and preferably a little singed. Download in full resolution Built to stand tusk-to-toe with some of the toughest creatures on the ARKs, this hot-headed hog combines raw physical strength with fiery attacks and a knack for leaving its enemies bleeding, making it a must-have companion when facing particularly formidable opponents. But when there's no battle to be fought, those smoldering talents can still earn their keep around your tribe. Trees have a curious tendency to end up a little more... charred before the Boaratos brings them crashing down. And should you ever find yourself on the winning side of a fight with a Boaratos, let's just say the spoils might be best enjoyed around the breakfast table with a side of eggs. No matter what, Astraeos is going whole hog for its final update! MODSPOLIGHTLINK Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Showcase Storage Skins by Kokoukohiro Forglar Part II by SnowyTrain Kawaii Sweet Structures by Kawaii_Creator Bathroom Clutter Evolved by Faine Ocean Platforms Catalogue - Custom Cosmetic by Fernandess, Dani_FM Wyrm Cosmetic by TheCleanSlate TyrannosaurusGoose by Nekatus_Modding Cliffans CC: Bionic Cosmo Cosmetic by Cliffan_ Untitled by Scorching_Kami Bjarnheim by Nekatus_Modding Paleo ARK - Evolution | Apex Predators by Team Paleo ARK Transfers on Genesis Ascended Part 1 Official servers will open on September 4th, allowing players to move items, creatures, and characters onto the map without restriction! We've also aligned the timing with the Genesis Part 1 Expires servers, giving players a couple of weeks to move everything over before those servers close on September 18th. And as always, don't forget to pack your Dodos in bubble wrap, Survivors! Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 17. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form ASA Mod Jam 2026 – Finalist Mods Are Live! We’re constantly blown away by the creativity of the ARK modding community, especially when players create new opportunities for fellow creators. That spirit is behind the independently run ASA Mod Jam 2026: Build the Future. Organized by Sandi Studios and CurseForge, this eight-week gauntlet kicks off on May 15th. It challenges solo devs and duos to build brand-new mods from scratch using the official ARK DevKit, with prizes on the line. The Top 13 finalist mods are now available! Explore these community-created mods available for you to try. You can easily find all of them in the in-game mod browser by searching for #ASAModJam2026. Bridges Ascended by Mobevents Corruption Unbound by Dooms Dahling & Scorching_Kami Engram Fragmentation by Shefski Extinction Overgrowth by Powerpoof Extraction Protocol by Bruno Fera’s TLCs: Megalania by fera_spielt Hyperion by Crane The Obolus Project by Nokosa Reforged Arsenal by Hacki_van_Bane Rustfall by Yutay The Wall by IIvan Vorath: Aquadomes by Trixt3r & Shinygati Whimsical Farming by Lordan_Lafluer & Cliffan Try out the mods, share your thoughts in the comments, and give them a thumbs up in-game if you enjoy them. Your feedback will assist the judges during the evaluation period from August 2 to August 17. The winners will be announced on August 21st! Thank you to all the talented creators who participated—this year's quality has been amazing! Creator: Syntac Syntac experiments with the Supercephalosornis Lab Station to genetically alter his own powerhouse! YOUTUBE URL Creator: Chasun_ Chasun creates a beautiful base that is ideal for all your starting needs! YOUTUBE URL Do you still remember the first stolen Wyvern Egg? by @TZULIN_ WONDERLAND by @falco_luna Gimme elements! Gimme! Gimme! by @zondeeee730 Tidepup by @kinosei_x2 Bulbdog by Lyly29 Little drawing of my favourite reaper of mine, Lucer by lohegrina My character with my 3 favorite dinos by koelium Photo Mode by repo24 You've earned your place in my memory, brother. Until we cross paths again in the wild. by onlyquartz Drakeling by akarimmu Named him Hephaestus by anhagath Photo Mode by brini2715. Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183781046).*

August 15, 2026

PixelMonsters Battlefield 6 Platoon

BATTLEFIELD 6 UPDATE 1.4.2.0

On Tuesday, August 18, Game Update 1.4.2.0 goes live for Battlefield 6 and REDSEC, bringing the Top Gun event, the return of Wake Island, the expanded Tsuru Reef, two new fighter jets, the Interdictor sniper rifle, a new Crashed Carrier POI in Fort Lyndon, and new aerial experiences across Carrier Strike and Gauntlet: Fighter Sweep.At 08:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes, including improvements to vehicles, weapons, gadgets, maps and modes, UI and HUD, Portal, audio, AI, and underwater gameplay.At 12:00 UTC, the new content in this update becomes available. Take flight in the F/A-81F Super Spectre and F-74A Seacat, fight for control of the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the legendary return of Wake Island, and earn new Top Gun-themed rewards through Event Challenges.From August 18-25, Battlefield 6 will also be free to play for a limited time*, giving players access to six modes across four maps, including Tsuru Reef, Wake Island, Cairo Bazaar, and Hagental Base. Times listed may vary and are subject to change.NEW CONTENTTop Gun EventBe the best of the best. Battlefield 6 joins forces with Top Gun for its biggest seasonal event yet, bringing new aerial warfare experiences across Battlefield 6 and REDSEC.Take flight in the F/A-81F Super Spectre and F-74A Seacat, two new two-seat fighter jets built for pilots and their wingmen. Battle across the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the return of Wake Island, and complete new Event Challenges to earn Ace Medals, a limited-time currency that can be spent on Top Gun-themed cosmetics in the Event menu.The event also introduces CJTF Helix, a new squad unit inspired by iconic Top Gun characters. Master the skies and prove you are the best of the best.New MapWake Island: This legendary island returns. All-out warfare shatters the tranquillity of an isolated Pacific paradise as infantry, vehicles, and aircraft battle across its distinctive coastal terrain.Defend the shoreline, demolish reinforced positions with C-4, take advantage of the offshore aircraft carrier, and maximize every move across this deceptively scenic battlefield.Tsuru Reef ExpansionThe biggest Battlefield 6 map is getting even bigger. Tsuru Reef has been expanded with playable aircraft carriers, opening new combat spaces and supporting the reimagined return of Carrier Strike.Battle across land, sea, and air in the expanded Tsuru Reef playspace. Aircraft carriers appear as part of the environment in Conquest and Escalation, while full carrier gameplay is exclusive to Top Gun: Carrier Strike.New ModeTop Gun: Carrier Strike: Carrier Assault returns as a reimagined combined-arms experience where infantry, naval, and aviation squads must work together to destroy the enemy aircraft carrier.Ground forces must break through the opposition and secure the path forward, while naval units support the assault and aviators fight for control of the skies. Victory is secured by successfully breaching and destroying the opposing carrier.New Fort Lyndon POIUSS Grant is a US aircraft carrier that was brought down off the coast of Fort Lyndon, creating an all-new POI for Battle Royale.Drop into this Crashed Carrier to contest a new high-value combat space. This new area features higher-value loot than standard POIs on the map and will be tagged as a High Value Zone for the first few weeks, making it easier to identify when deploying.New REDSEC ModeGauntlet: Fighter Sweep: Take to the skies with your wingman in a jets-only Gauntlet experience built around high-intensity aerial combat.Pilot the new two-seat fighter jets, eliminate rival squadrons, evade incoming anti-aircraft fire, and send the opposing team crashing down to secure the win.New VehiclesF/A-81F Super Spectre: Bring your wingman into battle with this two-seat Top Gun fighter jet. Built for aerial superiority and precision strikes, the Super Spectre allows pilots and co-pilots to work together to dominate the skies and attack targets below.F-74A Seacat: Adapt to every flight and every fight with this two-seat Top Gun fighter jet. Its variable-sweep wings adjust during flight, giving pilots a distinctive aircraft built for speed, maneuverability, and aerial combat.New WeaponInterdictor: Take aim with the longest-range sniper rifle in Battlefield 6. Designed for extreme-distance engagements, the Interdictor gives skilled marksmen the precision needed to eliminate exposed targets, including aviators in aircraft cockpits. The Interdictor can be unlocked through the Battle Pass.Battlefield 6 Free TrialFrom August 18-25, Battlefield 6 will be free to play for a limited time.*Fight across six modes and four maps, including Tsuru Reef, the returning Wake Island, Cairo Bazaar, and Hagental Base. Take control of the skies in Top Gun: Carrier Strike, battle across land, air, and sea, and create your next legendary Only in Battlefield moment.Download, squad up, and play free for one week. Major Updates for 1.4.2.0Top Gun Takes Flight: The Top Gun event arrives with the return of Wake Island, an expanded Tsuru Reef, Top Gun: Carrier Strike, Gauntlet: Fighter Sweep, the CJTF Helix squad unit, new Event Challenges, themed rewards, and a limited-time currency.New Aircraft and Weaponry: Take control of the new two-seat F/A-81F Super Spectre and F-74A Seacat fighter jets alongside a wingman, or engage targets at extreme range with the new Interdictor sniper rifle.Carrier Assault Returns: The iconic mode returns, reimagined as Top Gun: Carrier Strike. Land, naval, and aviation squads must work together to break through enemy lines, seize the opposing aircraft carrier, and bring it down while defending against threats across land, sea, and air.Vehicle and Aerial Combat Improvements: New Airplane Control Assist offers an alternative, more approachable way to pilot airplanes, alongside improvements to jet landing gear, flight animations, projectile presentation, Patrol Boat weapons, laser designation, countermeasure interactions, vehicle audio, and underwater transitions.Player, Weapon and Gadget Polish: Underwater movement and animations, weapon swapping, revive and death behaviour, weapon statistics, optics, Match Grade Ammo, lock-on launchers, Tracer Darts, Defibrillators, and the CSB IV EOD Bot have been updated for greater consistency.Portal Expands with Custom Lobbies: Portal introduces Custom Lobbies for Battle Royale Quads and Conquest, alongside Tsuru Reef SDK support, Wake Island for Verified Experiences, new vehicles and assets, expanded Ring of Fire controls, improved capture point functionality, and additional creator tools.REDSEC, Audio and AI Improvements: Battle Royale expands Fort Lyndon with the new Crashed Carrier POI, alongside updates to mission presentation, Victory Presentations, supply drops, scoring, subtitles, and pre-round information across Battle Royale and Gauntlet. AI also gains support for the new aircraft and boats in REDSEC, while audio improvements enhance underwater transitions, jet reactivity, vehicle radios, and objective interactions.CHANGELOGPLAYER:A new score event has been added for forcing enemy aircraft to deploy countermeasures, providing clearer feedback and rewarding effective use of anti-aircraft gadgets.Arm animations are now more consistent when swapping weapons while swimming forwards.Bubble effects no longer appear unintentionally on soldiers after spawning.New first-person and third-person animations have been added for swimming below the surface.Players are no longer thrown from ladders if they are picked up while entering or exiting the climbing stance.Soldier animation transitions now begin from the correct position, reducing unnatural blending between animations.Soldier bodies now use the correct sinking animation in water.Soldier bodies should now behave as intended when dying on ladders.Soldiers no longer enter an unrevivable state when taking fatal external damage and drowning damage at the same time.Soldiers no longer twitch when standing on an inclined surface while being struck by a wave.Soldiers now float correctly when transitioning to the downed state in water instead of sinking to the bottom.Spray Paint placement performance has been optimised.Spray Paints no longer bleed through surfaces behind their intended placement.Spray Paints now appear correctly on additional supported objects.Spray placement has been improved across multiple surface types for more consistent visual presentation.The death camera now rotates correctly towards the player responsible for the elimination.The pen used during the revive sequence now remains correctly positioned when the player begins aiming around.The Recon UAV can no longer be called in multiple times from a single use.Weapon flashlights and lasers can no longer be toggled with a controller while the Pause menu is open.VEHICLES:All Jet landing gear physics have been improved, providing better control during take-off, landing, and taxiing.ALM-93 Lock-Guided AA Missile projectiles no longer have unintended collision behaviour.A new assisted aircraft control option makes flying more approachable by guiding the aircraft towards the centre of the camera view while automatically managing pitch, roll, and yaw.Firing lock-on rockets from a Jet no longer causes unintended aircraft movement or damage.First-person animations have been added when exiting a vehicle underwater.Jet control surface movement has been increased for a more realistic visual response during flight.Laser-designated targets are now visible while using the Patrol Boat Mortar and Deployable Mortar, allowing Recon players to coordinate fire support more effectively.Naval Mine visual states on the Patrol Boat now remain synchronised for all players.The AGM-88 now uses the correct projectile model after being fired.The Fighter Jet’s Precision Bomb can now track laser-designated targets as intended.The Su-57’s R-73 now fires the correct projectile.The transition between above-water and underwater views has been improved when a player’s vehicle enters the water.Vehicle splashes now continue to display correctly when viewed from further away.Vehicles are no longer immobilised by mines when outside the blast radius.RCB-90 Patrol BoatThe RCB-90 Patrol Boat’s Aim-Guided Missile can now correctly be diverted by flares once it enters its self-guidance phase.The RCB-90 Patrol Boat’s Aim-Guided Missile now appears correctly in the Killcard.The RCB-90 Patrol Boat’s Aim-Guided Missile now provides the intended lock-on warning when targeting an enemy.The RCB-90 Patrol Boat can now be laser designated as intended.GADGETS:Defibrillator charges now fully replenish while swimming.Missiles now react more quickly to countermeasures deployed by their target, improving the consistency of countermeasure effectiveness.Supply Bags now break glass correctly when thrown through it.Targets marked with a TRCRv2 Tracer Dart can now be locked onto correctly by lock-on launchers, restoring the intended interaction between the two gadgets.The CSB IV EOD Bot’s Repair Tool now benefits from the Overheat Control Field Upgrade.WEAPONS:Additional presentation and attachment consistency improvements have been made to the EF88.An unintended recoil modifier has been removed from VSSM barrel attachments.Corrected an animation pose issue affecting the RPK-74M.L115 muzzle attachment text now displays correctly.Match Grade Ammo now deals the intended damage against swimming soldiers.Match Grade Ammo on the M2010 ESR and SVK-8.6 no longer applies unintended damage reductions.Mini Scout 50 mW Violet attachments now correctly adjust to the lower rail when used alongside larger optics.Missing visual effects and material behaviour have been added to the EF88 and VSSM.The BROD 3 now uses the correct zoom level with the 3.00x Thermal Sight.The description for the 1/4x LPVO 5 sight now matches its intended behaviour.The EF88 Canted Iron Sight icon now displays in the correct position.The LMR27 no longer causes canted red dot sights and larger optics to clip into the first-person camera.The NVO-228E’s left arm animation now displays correctly while reloading.The VSSM 200mm Barrel now displays the correct weight value.VSSM limb damage multipliers have been adjusted.Sniper Rifles used by non-Recon classes now transition into aim down sights more smoothly and apply the intended aim offset immediately, reducing jitter while preserving the intended quickscoping penalty compared with Recon.PROGRESSION:Vehicle Support Destroy Assists now correctly track which weapon was used to destroy the vehicle.Weapon statistics now update correctly for the EF88, BROD, and VSSM. MAPS & MODES:Collision has been improved across multiple maps to reduce cases where players could become stuck or be shot through walls.Commander arrows on the Deploy Screen now animate correctly in Squad Obliteration.Heavy smoke effects and level-of-detail transitions have been optimised to reduce GPU performance spikes.M-COMs that are already armed when Overtime begins no longer explode immediately.Out-of-bounds boundaries on Manhattan Bridge have been updated to make the intended gameplay space around Objective D accessible again.Several map exploits have been closed, including unintended rooftop access on Cairo Bazaar and Manhattan Bridge.Spawn points have been adjusted across Manhattan Bridge, Eastwood, Saints Quarter, Contaminated, and Siege of Cairo to prevent players from spawning inside environmental objects and to place them in more protected locations.The Objective E M-COM on Railway to Golmud is now correctly aligned with the terrain in Obliteration.The playable area on Cairo Bazaar has been reshaped, with additional out-of-bounds zones added to prevent access to unintended rooftops and exploitable buildings.Hagental BaseCapture areas have been adjusted to prevent objectives from being captured from the sewers.Players can no longer be eliminated through walls near Objective B.Players no longer become stuck behind crates near Objective D.Visual boundary lines for Objective A in Sector 2 have been improved in Operations and Breakthrough.UI & HUD:Aim-Guided Anti-Air Missiles on the Patrol Boat now use the correct inventory icon.Attack Helicopter gunner weapons now use the correct inventory icons.Custom bindings for zooming the Big Map in and out now work as intended.Descriptions within the “Disruptor Training Path” now use the correct terminology.Loading screen tips now appear correctly for Obliteration and Squad ObliterationLock-on launchers now display their locking UI correctly when targeting laser-designated locations.Map, mode, and header information now appears correctly during the pre-game lobby and mission briefing.Multiple clipping issues affecting character animations in the Loadout screen have been corrected.Multiple cosmetic items now display the correct icons and information.Pinging from a vehicle now places the ping where the player is aiming instead of directly in front of the vehicle.Platform logos now display correctly on lobby screens.Radio selection now displays only one checkmark at a time.Returning to the Event menu after selecting “View Store Bundles” now navigates to the correct menu.Reward presentation has been updated across the Battle Pass, Challenges, Player Card Collections, and Mastery Badges to make locked rewards and progression easier to understand.Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.Store offer price tags now display details info consistently across different offer types.Switching classes no longer unintentionally change the selected primary weapon.Text no longer overlaps the image in the Battle Royale Quads Takeover tutorial.The “Overheat Control” Training Path description has been updated to reflect the changes introduced in Season 3.The Battle Pass purchase prompt now appears correctly.The camera now focuses correctly on the selected decal when customising the Scout Helicopter.The presentation of the final reward in the Event menu has been updated and now communicates its unlock state more clearly to the player.The faction icon no longer overlaps the Career Rank icon during in-game character selection.The Mastery Badges section now separates vehicles into Ground, Air, and Naval categories.The muzzle attachment indicator now displays correctly when customising the SL9 with a Compensator equipped.The Patrol Boat description in Loadouts has been updated for improved readability.The water overlay no longer remains on screen after exiting a boat.Training Grounds and information tiles have been updated to more clearly distinguish informational content from playable game modes.Vehicle weapon naming, particularly for missiles, has been standardised to more clearly communicate their intended use across different vehicle types.Weapon and gadget reward previews have been improved for several items in the Battle Pass and Store menus.SETTINGS:Dev note: We're introducing a new option that allows an indicator that represents the current amount of Dispersion (AKA Bloom/Spread) that the weapon has when aiming down sight.When shooting while aiming down sight with an automatic weapon, you will notice that the size of that shape increases which communicates that the weapon is becoming inaccurate. When moving, you can also see how the accuracy is affected.The intention of this option is to help players understand how Dispersion functions and to learn to improve their shooting technique with that mechanic in mind.The option called ADS Dispersion Crosshair can be found under HUD/CROSSHAIR and is by default enabled in the firing range only but can be fully turned OFF or enabled in any multiplayer experiences.In addition, the option comes with its own opacity slider and color picker so that you can customize the visibility of the indicator to your liking. A new crosshair option has been added to visualise weapon dispersion while firing in aim down sights. Enabled by default in the Firing Range, it can also be used in other Multiplayer experiences, with colour and opacity adjustable through the HUD options.Client no longer crashes when backing out of the Settings menu under certain circumstances.The “Weapon FOV” setting now correctly applies when set to “Narrow” after respawning.PORTAL:A new mutator has been added to enable the Conquest version of the Aircraft Carriers on Tsuru Reef.Capture point UI now appears for custom-placed capture points.Creators hosting on dedicated servers can now send the Portal Log to the administrator’s client.Custom Lobbies are now available through Portal as an early implementation designed primarily for organised and competitive communities. Available for Battle Royale Quads and Conquest, hosts can assign players to specific teams, select compatible maps, and enable Spectating. Both Custom Lobbies and Spectating remain works in progress, with Spectating in particular currently subject to more noticeable limitations and reliability issues.Network messaging performance has been improved when running more than 1,000 looping OverTime actions.Updated the behavior of the Height property on Combat Area linked volumes. Combat Areas with a non-zero Height now correctly treat players as out of bounds when they move above or below the defined volume. If your experience relies on infinite vertical bounds, set Height to 0 or adjust the Combat Area's placement accordingly.Out-of-bounds tracking has been improved for different HQ and sector combinations.Placeholder icons and names have been updated in the Portal Web App for Mobile Redeploy, GRT-CPS, XFGM-6D, M121 A2, AH-6 Little Bird, MD-350, Weapon Drop, and Mortar Strike.Spawning an interactable object twice in the same location no longer causes the game to crash.The “Captur... --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183780291).*

August 14, 2026

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