PixelMonsters

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Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

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Palworld 1.0 PVP

Palworld

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Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
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PixelMonsters Windrose

Windrose

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Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
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PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
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PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
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PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
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Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
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PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
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PixelMonsters ARK Clan

ARK

Guild

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Message us about the guild#ark on our Discord
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PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
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PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
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PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
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PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
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PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

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Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters Dune Awakening Guild

Dune: Awakening - Hotfix 1.5.20.1 Patch Notes

This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FIXESFixed a crash that occurred when players opened the Recycle while their inventory contained certain items.Fixed an issue that prevented players in single-player mode who had logged out in Arrakeen, Harko Village, or Overland map locations before Patch 1.5.20.0 from travelling away from those locations after updating.Fixed an issue where scrolling could fail to work in certain inventories.We’ve resolved the major edge-case issue affecting character transfers and have re-enabled the feature.While transfers should now work as intended, there remains a very rare possibility of an edge-case failure. If you encounter any issues with character transfer, please reach out to our customer support team, who will treat your case with the highest priority. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1848664643359337).*

November 10, 2026

Dragonwilds Duo PVP — No Wipe

Eye On Ashenfall | 1.0.2

This briefing is for your eyes only, agent. We're back! Another month, another update. Let's talk about everything coming your way. A new quest, new activities, Earth Magic and... Penguins?Earth MagicFinally - the fourth element has arrived. Earth Magic joins Air, Fire and Water, and brings a new, earthy flavour to Magic.At level 14 Magic, you'll be able to equip Earth Runes for Staves and Wands. Earth attacks deal Blunt Damage, staggering enemies and interrupting attacks. Earth Magic specialises in AOE Damage, launching waves of earth at the target. The final hit of the Staff Combo hits the area around the target too, catching nearby enemies. The Staff's Special Attack creates an earthquake, with multiple aftershocks. Charge it to increase the affected area. Once cast, you can leave it to do its thing while you reposition, to make terrain difficult for your foes. There's also a defensive benefit to this - Armour of the Earth. Earth Magic hits build a defensive buff on you, reducing your damage taken. You can build up to 3 stacks, and they're consumed on your next incoming hit. You'll consume the stacks, and take less damage on that hit. Landing more hits keeps the stacks coming - so stay in the fight, push forward and maintain the stacks to reduce your damage. And, yes - At 60 Attack, you can enchant your melee weapons with this too, to build Armour of the Earth on-hit with melee as well.Penguin HuntingAshenfall has been infiltrated by the Killer Gentoo Penguins - KGP for short - and we have received reports that over 200 of them have appeared across the continent of Ashenfall. It's time to get hunting. Penguins spawn in batches - no more than 3 agents at a time, per region. These reset at regular intervals of 7 in-game days so as you progress through your adventures, you'll spot more dotted around! Hidden in plain sight, these can be found, spotted and interacted with.Once they flee, you'll collect a token - evidence they were here - leaving you a Penguin Coin. This coin will be used at a new shop in Bramblemead, with a Full Penguin Armour Set, KGP Hat, a Penguin Cape, and decorations for your base including new tapestries from iconic RuneScape Art Community founding member, and legend of the Forums: Prezleek.We've also added an amulet that improves chances to catch Pristine Fish, and a ring that reduces stamina for reeling in fish to make it easier to reel in the big one! These are the first steps we're making to improve fishing based on your feedback! We'll be adding more rewards to the shop in the future so there'll be more to come back for, too!A Reel Downer - New QuestOver in Umbral Sands, someone’s having a rather difficult fishing trip. Head to the Manafem Clan’s camp for our new quest, A Reel Downer. Their fisherman’s catch won’t stop crying, and the clan can’t stand the taste of miserable fish.You’ll need to help him find a way to cheer them up. Apparently, happy fish taste better.Finish the quest to unlock the Fishing Rod Rack recipe, giving your collection a proper display at home. You’ll also unlock trophy recipes for the sad fish, so if you catch a pristine one, you can mount it on your wall.Nothing brightens up a home quite like a miserable fish.The Rug PullThere’s a new trail to uncover in Umbral Sands.Four brothers stole a valuable carpet and some treasure from an ancient vault. But when the loot disappeared, greed and suspicion tore them apart.None of the brothers survived, but they left behind their final journal entries, each telling their side of the story....Find them scattered around the desert, piece together the clues and use the landmarks around you to work out where you need to dig.Follow the trail to unlock plans for two new rugs for your base! Letter DeliveriesIf you’ve completed Letters from the Dead in Fellhollow, Postie Pete has some new delivery routes for you, taking you into Dowdun Reach and Umbral Sands.Buy the plans for a regional post box using that region’s currency, then build it at your base. Each post box gives you letters for its own region, so you can choose where to make your rounds.Deliveries in Dowdun Reach reward you with Infernal Fragments, which you can spend at Postie Pete’s Evil Emporium.Over in Umbral Sands, you’ll earn Garou Chits to spend with the region’s merchants. Riches - or, a wage for your work, await! PTR (Public Test Realm)One suggestion we've heard a lot from players across our community spaces is something to the effect of "We'd love a PTR to help get hands on early and catch things if we can!"We think that's a great idea, and we're taking our first steps towards making this happen!We'll start with a select group of PC players who will explore upcoming builds, put the new features through their paces and help us identify issues that we may otherwise miss. This also lets us learn what works and what doesn't to make the PTR experience even better, if we are going to build it into a regular part of developing Dragonwilds.What we want to be very transparent about a few things, though:Due to the long lead times required for Console submission, any PTR on Steam is the build that is being deployed to consoles on release date. That means some of the issues discovered in the PTR before release would be resolved in a later patch. Participation would also involve you backing up your saves and switching between a PTR branch and the Live version of the game. We'll provide instructions when the time comes, but it is crucial that you protect your progress when venturing across that Wilderness wall into the new branch!We're going to test this out with a smaller, selected group initially to explore the branch, with dedicated spaces in Discord and Reddit to collate feedback - and contain spoilers. Our commitment in the wake of the PTR is that we will absolutely own, report and discuss what you discovered, what we're able to address, and what needs work. Diving into the PTR shouldn't just end with "Thanks for the feedback!" - we want it to feel like you know what happens next.Bug FixesFixed an issue where door opening animations looked smooth for the host but not for clients on that world. Fixed an issue where Spell Books/ Spell Wheels would show the incorrect spells for the page when opened after using a lodestone or opening an interface.Ascending Masterwork Armour now correctly increases its stats. When filling stacks in chests, the stacks will now no longer pull from the Quick Access Bar.Streamlined the process of interacting with Processing Stations to reduce the number of inputs. Fixed an issue where Player-built structures on Dedicated Servers would lose collision and you would clip through them in certain circumstances. Getting 99 Agility will now correctly trigger the achievement on consoles. Fix for users who lost the ability to use the item wheel after using spell wheel hotkeys a few times.Fixed an issue where summoning Sworn Servant "Buddy" would continually apply a Stamina Regen debuff even after despawning or expiring. Added a new UI interface to showcase the number of enemies/waves attacking when a Base Raid event takes place. Fixed an issue where clients in a hosted world would grow two trees from each planted seed. Fix for the issue where the Quick Select wheel could not switch weapons during longer animations. Fix for users who had adjusted their system clocks on PC being prevented from accessing Crossplay. Deployed a fix where creating a new character using a renamed character's previous name would delete the original character.Fix for Crafting Recipes that require six different materials that caused the UI to overflow into the quantity section.Fixed an issue where users could use a broken 1-handed weapon by equipping a shield.Resolved an issue where opening/closing the map would cause your inventory to stay open. Resolved an issue where the Enchanted Weapon ambience has been tapped down.Fixed an issue where Trunk Totem XP was multiplied incorrectly when various Trunk Totems were too close to each other. Fix for High-Epic Graphics Settings displaying an incorrect LOD for a mountain in Umbral Sands.Fix for an error message showing when disconnecting from the internet while logging in to Online play.Resolved an issue where adding an item to your inventory would cause the inventory items to sort. Resolved an Audio issue where Hosts would hear other players' Magic Wand SFX as if they were right next to them.Fixed an issue where you could drag unrelated items into the fuel/combustible slot in the Campfire. Stop that. Fix for a crash due to an audio reverb issue. Fixed an issue where building menu icons looked pixelated. Fixed a UI issue which caused the Compost Bins to display the incorrect status on use.Fixed an issue where Gilded Gyrhawk, Glory, Strength, Magic and Salve Amulets were not calculating durability loss correctly with use. Known IssuesArmour of the Earth Hit Reacts are not triggering their bespoke SFX.If a player receives the same location twice in a row for Postbox Letter Delivery, the player must leave the area and return to complete the delivery.In the Dowdun Reach area, the Camera unexpectedly pulls into the player model in certain spots.Clients may appear as a default character for a brief time when first loading into a large world. Give it a minute and you'll pop right in as your normal self.After being opened and then closed, doors will be slightly offset.Using a mount appearance consumable without either base mount unlocked, will incorrectly show 'Mounts Unlocked'.Pressing Up on the D-Pasd in the "Advanced" tab of Custom World Settings navigates up 5 menu entries, rather than the intended 1. Down on the D-Pad works fine! These two in particular have been on our radar and we're introducing more telemetry tracking with 1.0.2 to help us better log data on these to investigate further:Stuttering during auto-save following 1.0.1 updateIn some instances, only one client will be able to join an Xbox-hosted world. And that’s JUST this month’s update! Next month, we’ll have…LuminanceThis December, Elves arrive in Ashenfall with the Luminance Update, bringing a new adventure, the musical magic of the Lyre and a new way to build and shape your journey across Ashenfall.You'll be exploring a new outpost area that will emerge from the fog on the edges of Ashenfall, meet new characters and learn to pluck, strum or otherwise noodle on a Lyre to resonate with songstones to progress! A continent wide hunt for a sinister Bounty Hunter will net you valuable resources and a way to earn Harmonised Crystal Fragments - valuable currency if you're in the market for new Elven gear. (You are, by the way.)Embrace the Elven fantasy with a new Prifddinas-inspired building kit, a range of new character customisation options and craftable Elven armour and Weapons!And what's a RuneScape adventure without another skill to level? Prayer joins Dragonwilds this December! Call upon Saradomin to smite your foes, Guthix to keep you and your friends in the fight, or Zamorak to trade a little health for some serious extra damage. Just remember, the gods all have their own ideas about how you should survive Ashenfall.All of this lays the foundations and weaves in the first threads of our most ambitious, exciting questline yet in the Blood Crystal Saga. There's still dragons involved, of course. Alongside all of this, we're continuing to improve the core experience with quality-of-life changes across platforms and targeted visual improvements for Nintendo Switch 2.For now, that’s all we’ve got - but we’ll be in touch again soon. Until next time, have fun out there, adventurers. Be good, and we’ll see you in Ashenfall! --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1848664643358979).*

November 10, 2026

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