PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

Server status — live

Checked straight from the servers, refreshed automatically.

Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
Windrose mascot monster

PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
Enshrouded mascot monster

PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
V Rising mascot monster

PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
Valheim mascot monster

PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
World of Warcraft mascot monster

PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
ARC Raiders mascot monster

PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
Battlefield 6 mascot monster

PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
No Man's Sky mascot monster

PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

All updates →

Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters Battlefield 6 Platoon

Battlefield 6 - Community Update - Server Browser Coming Soon

Hey everyone, The Server Browser in Battlefield 6 is arriving earlier than announced. Originally planned for Phase 3 of Season 5, we are pulling the timeline forward to begin our staged rollout shortly after Phase 2 launches on November 10! The Rollout PlanStability ahead of the holidays is our primary focus. To make sure server loads, queues, and matchmaking backfill run smoothly under live conditions, we are rolling out the Server Browser across two stages:Limited Public Scale Test: Shortly after Phase 2 launches, a limited group of players will receive access to the Server Browser directly in the live game. This stage allows our teams to stress-test server loads, observe live queue performance, and validate matchmaking backfill with real squads.Full Global Launch: Once live performance metrics are verified and any necessary fixes are deployed, the Server Browser will fully roll out for all players worldwide.We are aiming to progress through these stages over the course of a couple weeks. The timeline for this rollout remains dependent on live testing results and any fixes required along the way. We will keep you updated on progress as we evaluate data and prepare for global availability. Where to Find ItWe wanted this core Battlefield feature to be front and center the moment you boot up the game. You will find the Server Browser located within the Quickplay row. Selecting it takes you straight to the new Official tab, instantly displaying active servers without any extra navigation. You will also find additional Server Browser tiles across different menus, including Portal. What’s New: Core FeaturesHere is a summary of what the Server Browser will deliver on day one:Direct Access to Official Servers: Browse and join both Official Battlefield Studios servers and Official Player-hosted servers in one unified place.Shared Server Pool: Quickplay, Multiplayer, Custom Search, and the Server Browser all feed into the same official server pool. Matchmaking actively helps keep browser-listed servers populated.Granular Filtering & Sorting: Filter by Map or Mode type, or sort server listings by Ping, Player Count, Server Name, or Recommended.Full Progression & Mastery: Every server in the Official tab awards full XP, weapon mastery, and challenge progression, matching standard matchmaking.Persistent Lobbies: Stay on the same server across consecutive rounds with your squad rather than going back to the main menu after every match.Server ClassificationTo support different community styles while protecting fair progression, servers are organized into three primary browser tabs. Both Official Studios servers and Official Player-hosted servers are listed together under the Official tab: Browser TabDescriptionMatchmaking BackfillProgression & XPOfficial (Studios)Dedicated instances hosted and maintained by Battlefield StudiosFull Matchmaking IntegrationFull XP, Mastery ProgressionOfficial (Player-Hosted)Persistent servers hosted by players using official game templatesFull Matchmaking Integration (when running active rotation modes)Full XP, Mastery ProgressionVerifiedCommunity experiences built on verified presets with custom rulesets in PortalPlayer & Bot Fill; Direct Browser JoinFull XP ProgressionCustomHighly modified community sandboxes and custom logic scripts in PortalDirect Browser Join & Community InvitesPartial XP ProgressionExisting Portal tools, rule modifiers, and admin controls in the Verified and Custom tabs remain completely unchanged. How Servers FillOfficial Player-hosted servers let you establish a reliable server that you and your squad can return to week after week. These run on a dedicated server, meaning the host does not need to stay in the match for the server to remain online. Player-hosted servers remain visible in the browser even when empty, allowing you, your friends, or other players to search for and join them at any time. An empty server is not visible to the matchmaking system, meaning automated backfill will not populate an empty server on its own. Once at least one player joins to seed the match, matchmaking can begin routing players in. A server remains active for up to seven consecutive days without any players before being delisted, and whenever players join, that inactivity timer resets. The server host can also choose to shut down their instance at the end of a round (or when starting a new server), but leaving the game or logging off for the night will never interrupt ongoing matches for other players. When setting up an official server, matchmaking backfill depends on whether that mode is actively playable on the main Quickplay or Multiplayer menus: Active Menu Modes: Permanent staples like Conquest or Breakthrough, as well as any featured modes currently available through the Quickplay or Multiplayer menus, receive automated matchmaking backfill once at least one player is inside.Off-Menu Modes: You can launch or host a server featuring any supported mode at any time, even when that mode isn’t currently listed on the main menus. Matchmaking will not automatically route into these servers, meaning they rely on you, your squad, and your community to discover and populate them directly through the Server Browser. If that mode rotates back onto the active menus later on, your server will automatically begin receiving matchmaking backfill again without needing to be re-hosted. How You Join MattersLeading up to now, our teams have been deploying backend matchmaking updates focused on keeping matches full and lobbies healthy. We built this system to improve match flow immediately while laying the groundwork for the Server Browser. How you enter a server will influence your round-to-round journey: Joining via the Server Browser: You remain on that specific persistent server through its map rotation for as many rounds as you want, as long as the server remains healthy and active, or if it is a persistent Player-hosted server. Even on single-map or 24/7 servers, you will play straight into the next round without leaving.Joining via Quickplay or Multiplayer: Standard matchmaking connects you directly into this same pool of official servers. If a server is set to repeat the exact same map and mode continuously (like a 24/7 rotation), players entering through the main menu are automatically re-queued at the end of the round so they aren’t trapped in an unintended single-map loop.Joining via Custom Search: If your search criteria include multiple modes and maps, matchmaking prioritizes fulfilling your selections. If the current server’s next map does not match your criteria, matchmaking will route you to a new server that fits your filters. Looking AheadBringing the Server Browser back to Battlefield is all about giving you direct control over how, where, when, and with whom you play. Our primary focus is making sure the core browsing and hosting experience is rock-solid. We will be tracking server health and listening to your feedback closely as we evaluate any future adjustments. We’ll have further details on exact rollout timing and a full guide on how to use the Server Browser coming to you soon. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302252588).*

November 3, 2026

PixelMonsters Enshrouded

New Drops - Through Adversity, to the Stars

Greetings, Flameborn!As is the tradition, with every update comes a new vanity outfit! As the nights get longer (if you're on the correct side of the planet, sorry players from down under), we get more time to stay in, look at the stars, and play video games. What if there was a way to combine all three activities? Enters the Artificer set!There are five parts of the set to find hidden in Embervale, and you can speak with Mei-Yin Chen to unlock the hints for the set in your journal tab! (EDIT: In order to get the first hint, players have to have Mei unlocked, have Loraine Crim unlocked, and have all Beacon Dungeons done (as well as not having started or finished the Set yet)If you'd like to add a touch of sophistication to your builds, there are also two new props to craft: the Star Map and Ancient Globe! Their recipes will be unlocked through the sidequest "Find the Orrery Rings"!Busy exploring elsewhere? These rewards can also be earned as Twitch Drops, starting on November 3rd, at 3pm CET.Here’s how the loot drops as you watch:⏱ 30 mn– Artificer Boots & Trousers⏱ 60 mn – Artificer Gloves⏱ 90 mn– Artificer Hope Chest⏱ 120 mn – Star Map⏱ 180 mn – Artificer Helmet⏱ 240 mn – Animated Ancient GlobeFor all the details — plus a handy countdown — head over to our Twitch Drops page:https://twitch.enshrouded.com/en-USIf you'd like your favorite streamers to take part in the Twitch drops campaign, remember: all you have to do is ask them nicely! --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302252138).*

November 3, 2026

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