PixelMonsters

Real, active server admins

Private servers that don’t just disappear one day.

Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.

Server status — live

Checked straight from the servers, refreshed automatically.

Palworld mascot monster

Palworld 1.0 PVP

Palworld

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#palworld on our Discord
Windrose mascot monster

PixelMonsters Windrose

Windrose

OnlineInvite only

Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

#windrose on our Discord
Enshrouded mascot monster

PixelMonsters Enshrouded

Enshrouded

OfflineInvite only

Taking a nap — check the updates for news.

#enshrouded on our Discord
V Rising mascot monster

PixelMonsters V Rising

V Rising

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#vrising on our Discord
Valheim mascot monster

PixelMonsters Valheim

Valheim

Paused

Built and waiting — it goes live within 24 hours once its first month is covered.

Activate this server#valheim on our Discord
RuneScape: Dragonwilds mascot monster

Dragonwilds Duo PVP — No Wipe

RuneScape: Dragonwilds

Online

Join with the crew: 209.126.11.33:29000 — no password, just join.

Help cover this server#dragonwilds on our Discord
World of Warcraft mascot monster

PixelMonsters WoW Guild

World of Warcraft

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#wow on our Discord
ARK mascot monster

PixelMonsters ARK Clan

ARK

Guild

Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#ark on our Discord
Soulmask mascot monster

PixelMonsters Soulmask Guild

Soulmask

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#soulmask on our Discord
ARC Raiders mascot monster

PixelMonsters ARC Raiders Squad

ARC Raiders

Guild

Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#arc-raiders on our Discord
Battlefield 6 mascot monster

PixelMonsters Battlefield 6 Platoon

Battlefield 6

Guild

Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#battlefield-6 on our Discord
No Man's Sky mascot monster

PixelMonsters No Man's Sky Fleet

No Man's Sky

Guild

Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#no-mans-sky on our Discord
Dune: Awakening mascot monster

PixelMonsters Dune Awakening Guild

Dune: Awakening

Guild

Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.

Message us about the guild#dune-awakening on our Discord

Latest updates

All updates →

Dragonwilds Duo PVP — No Wipe · 📌 pinned

Server rules — read before you build

**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).

August 15, 2026

PixelMonsters ARK Clan

Community Crunch 527: Trial by Fury

Most Survivors know better than to pick a fight with a Giganotosaurus. With its TLC on the way, the bravest among you may have to do exactly that. We've already shared a first look at the Giga's renewed ferocity, but this week, we're unveiling its updated dossier, and it turns out earning the loyalty of this apex predator will be a challenge worthy of its reputation. Forget simply finding a safe vantage point and stocking up on tranquilizers. Getting a Giga's attention will mean proving yourself against some of the ARKs' fiercest threats. And once you've caught its eye, you'll have to survive a confrontation where pushing the beast to its limits is just as vital as knowing your own. Those who manage to overcome that challenge will earn themselves a formidable ally with a force capable of rallying an entire tribe into battle. Just remember that there's a fine line between fighting alongside an enraged Giga and standing in its way. Take a closer look at the Giganotosaurus TLC dossier before the king returns on November 6. Download in full resolution Common Name: Giga Species: Giganotosaurus furiosa Time: Late Cretaceous Diet: Carnivore Temperament: Wrathful Somehow, this monster's gotten even scarier since I first saw one sink its teeth into a giant ape. Wounding a Giganotosaurus drives it into a berserker rage, and it only becomes tougher to beat the worse it gets hurt. Now, though, it seems to be able to share a measure of its fighting fury with allies in the heat of battle... provided they can stay out of its warpath. You should be aware that the Giga has new ways of dealing with anyone or anything that manages to dodge its gnashing jaws. It will stomp its feet and slam its tail down hard to smash and scatter attackers at its rear or underfoot. Breaking one of these behemoths won't be easy. Even if you can get a Giga's attention by killing alpha-level threats, you'll still have an omega-level fight to survive. Let the Giga exhaust itself attacking you, then fight back to provoke its rage. Hang in there long enough to wear the enraged Giga down, and you might just be able to subdue it. It's more than worth the mortal danger to win this war-beast to your cause. Just aim your Giga at the adversary, and jump clear as its terrible rage flares up. Keep a safe distance, and you'll feel its gigantic ferocity embolden you & your allies to tear through enemy forces together! Build somewhere no Survivor would want to spend the night. We’ll have the full details on Fear Ascended for you soon. In the meantime, start plotting how to turn your corner of the ARK into something considerably less welcoming. Build us your best haunted home, cursed castle, creepy cabin, graveyard, ritual site, abandoned outpost, monster lair, or whatever else your nightmares can come up with. Unofficial / Single Player Submit your build in #haunted-homestead with: 3–5 screenshots showing the finished build. An optional short video walkthrough. Your category: Official or Unofficial / Single Player. Your platform. Your build must: Clearly feature Fear Ascended content as part of the overall design. Be created during the competition period. Follow Official building restrictions if entered in the Official category.Any mods are allowed in the Unofficial / Single Player category. One entry per person/category. We'll be judging the overall design, creativity, atmosphere, use of Fear Ascended content and how well everything comes together as a Halloween build. This isn't just about who can place the most decorations. We want to see what you can do with them. Entries accepted until November 3rd. Winners will be revealed in the November 6th Community Crunch. Prizes will be awarded separately in each category. First PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 Key $100 Steam/Xbox/PlayStation Giftcard Second PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 KeyThird PlaceARK: Dragontopia KeyARK Fantastic Tames Season 1 KeyTwo Runners-upARK: Dragontopia KeySpecial MentionARK Fantastic Tames Season 1 Key The winning builds from both categories will be featured in the Community Crunch. Submitted entries may also be featured or shared across official ARK social channels and the Community Crunch with credit to creators. The ARK: Survival Ascended Unreal Engine 5.8 Public Test Realm is live on Steam. A huge thank you to everyone who has been testing and sharing feedback with us so far! Head to The Island on the PTR to help test the latest changes and report any issues you encounter. How to join: click here! Getting ASA running more smoothly is a big part of the 5.8 upgrade, and there’s more on the way for you to try out. One thing to note is that the current PTR build doesn’t yet include Nanite Voxel Culling and Lumen Lite, the two optimizations showing the biggest GPU performance gains in our internal testing. We’re aiming to add both in an update early next week. Ahead of that update, our Principal Engineer, Evan, takes us under the hood for a closer look at how they work: Nanite Voxels Nearly all foliage in ASA is rendered with Nanite, the UE system that reduces triangle counts selectively on objects as you move farther away from them. This works great for solid, mostly-immovable structures, but one thing it's particularly not great at is foliage: when you have thousands of small, disconnected pieces all overlapping with each other, that becomes a rather expensive calculation, and simplifying the geometry ends up making foliage look sparse and unnatural at distance. With our move to UE 5.8, we can now take advantage of a new way to represent foliage using Nanite: voxels (volumetric pixels). When a cluster of foliage could be better represented by a volume rather than as individual triangles (like the aforementioned case when you're far away), it gets swapped for an approximation composed of roughly pixel-sized voxels that still generally represent the same properties and animation of the original. This is much cheaper for the GPU to compute and results in better looking foliage at distance that performs even better. Our intention is to have Nanite voxel culling enabled on all platforms and while using all performance/graphics configurations, so everyone should see measurable benefit from this change. Lumen Lite Lumen is the UE system that we use to produce dynamic bounce lighting that can react to environmental changes. The full version computes this using a large set of probes that raytrace from visible surfaces every frame and then blend the results across frames. It looks awesome and allows for a much richer level of environmental detail, but it's one of the most expensive parts of how frames get drawn. Lumen Lite is a new approach to doing those probes in UE 5.8. Instead of raytracing from probes spread across the entire screen every frame, it distributes a number of probes on a grid around the camera, traces from each of these points (distributed over a number of frames), and then individual pixels pull their lighting from the probes closest to them. Again, this is way cheaper of a calculation to do, but still keeps Lumen's fully dynamic and responsive lighting while sacrificing a bit of fine detail for an impactful performance gain. This will see the most gains on consoles, lower-end PC hardware, and while playing on lower graphics presets. We're testing these new systems extremely thoroughly and tweaking parameters internally to ensure we maintain visual fidelity and get the most performance benefit possible, which is why we held off on including them in this first PTR build. Keep an eye out for next week’s PTR update! We’ll be giving away ARK: Dragontopia and Fantastic Tames Season 1 keys to randomly selected testers during the week as a thank you for helping us stress-test the servers. Join us on The Island, try the updated build, and keep those reports coming! Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release. As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect. On November 29th, we'll be sunsetting these inactive Island servers, click on Show More to see the updated detailed list. Asia-PVE-Aberration5739 Asia-PVE-Aberration5794 Asia-PVE-Aberration5816 Asia-PVE-LostColony6419 Asia-PVP-Consoles-LostColony1325 Asia-PVP-Consoles-LostColony1327 Asia-PVP-Consoles-LostColony1328 Asia-PVP-Consoles-LostColony1329 Asia-PVP-ConsolesSmallTribes-LostColony8302 Asia-PVP-ConsolesSmallTribes-LostColony8304 Asia-PVP-ConsolesSmallTribes-LostColony8308 Asia-PVP-ConsolesSmallTribes-LostColony8309 Asia-PVP-ConsolesSmallTribes-TheIsland8027 Asia-PVP-ConsolesSmallTribes-TheIsland8028 Asia-PVP-LostColony2849 Asia-PVP-LostColony2850 Asia-PVP-LostColony2851 Asia-PVP-LostColony2854 Asia-PVP-LostColony2856 Asia-PVP-LostColony2857 Asia-PVP-LostColony2858 Asia-PVP-LostColony2859 Asia-PVP-LostColony2860 Asia-PVP-LostColony2861 Asia-PVP-SmallTribes-LostColony9675 Asia-PVP-SmallTribes-LostColony9676 Asia-PVP-SmallTribes-LostColony9677 Asia-PVP-SmallTribes-LostColony9679 Asia-PVP-SmallTribes-LostColony9681 Asia-PVP-SmallTribes-LostColony9682 Asia-PVP-TheCenter2430 EU-PVE-Aberration5705 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NA-PVE-LostColony6321 NA-PVE-LostColony6322 NA-PVE-Modded-ArkOmega120 NA-PVE-Modded-Atlantis150 NA-PVE-Modded-Eden167 NA-PVE-Modded-EnclaveSurvival128 NA-PVE-Modded-LostProtocol185 NA-PVE-Modded-Nyrandil147 NA-PVE-Modded-PrimalNemesis142 NA-PVE-Modded-SurviveTheNight114 NA-PVE-Modded-Tharat165 NA-PVE-ScorchedEarth5144 NA-PVE-ScorchedEarth5380 NA-PVE-ScorchedEarth5383 NA-PVE-ScorchedEarth5389 NA-PVE-ScorchedEarth5390 NA-PVE-ScorchedEarth5393 NA-PVE-ScorchedEarth5510 NA-PVE-ScorchedEarth5511 NA-PVE-ScorchedEarth5515 NA-PVE-ScorchedEarth5544 NA-PVE-ScorchedEarth5545 NA-PVE-ScorchedEarth5546 NA-PVE-ScorchedEarth5578 NA-PVE-TheCenter5617 NA-PVE-TheIsland5285 NA-PVE-TheIsland5302 NA-PVP-Aberration2433 NA-PVP-Aberration2441 NA-PVP-Aberration2447 NA-PVP-Consoles-LostColony1283 NA-PVP-Consoles-LostColony1286 NA-PVP-Consoles-LostColony1288 NA-PVP-Consoles-LostColony1289 NA-PVP-Consoles-LostColony1290 NA-PVP-Consoles-LostColony1291 NA-PVP-Consoles-LostColony1293 NA-PVP-Consoles-LostColony1294 NA-PVP-Consoles-LostColony1295 NA-PVP-Consoles-LostColony1296 NA-PVP-Consoles-LostColony1297 NA-PVP-Consoles-Ragnarok1239 NA-PVP-Consoles-ScorchedEarth1113 NA-PVP-Consoles-TheIsland1002 NA-PVP-Consoles-TheIsland1008 NA-PVP-Consoles-TheIsland1010 NA-PVP-Consoles-TheIsland1079 NA-PVP-Consoles-TheIsland1092 NA-PVP-Consoles-TheIsland1095 NA-PVP-Consoles-Valguero1263 NA-PVP-Consoles-Valguero1265 NA-PVP-ConsolesSmallTribes-ScorchedEarth8106 NA-PVP-ConsolesSmallTribes-ScorchedEarth8109 NA-PVP-ConsolesSmallTribes-TheIsland8053 NA-PVP-Extinction2504 NA-PVP-Extinction2517 NA-PVP-LostColony2733 NA-PVP-LostColony2734 NA-PVP-LostColony2735 NA-PVP-LostColony2737 NA-PVP-LostColony2738 NA-PVP-LostColony2739 NA-PVP-LostColony2740 NA-PVP-LostColony2741 NA-PVP-LostColony2742 NA-PVP-LostColony2743 NA-PVP-LostColony2744 NA-PVP-LostColony2745 NA-PVP-LostColony2746 NA-PVP-LostColony2747 NA-PVP-LostColony2748 NA-PVP-LostColony2749 NA-PVP-LostColony2750 NA-PVP-LostColony2751 NA-PVP-LostColony2753 NA-PVP-LostColony2754 NA-PVP-LostColony2756 NA-PVP-LostColony2757 NA-PVP-LostColony2758 NA-PVP-LostColony2760 NA-PVP-LostColony2761 NA-PVP-LostColony2762 NA-PVP-LostColony2763 NA-PVP-LostColony2765 NA-PVP-LostColony2766 NA-PVP-LostColony2767 NA-PVP-LostColony2768 NA-PVP-LostColony2769 NA-PVP-LostColony2771 NA-PVP-LostColony2772 NA-PVP-LostColony2773 NA-PVP-LostColony2774 NA-PVP-LostColony2775 NA-PVP-LostColony2777 NA-PVP-LostColony2778 NA-PVP-LostColony2779 NA-PVP-LostColony2780 NA-PVP-Modded-Aberration143 NA-PVP-Modded-Althemia141 NA-PVP-Modded-Appalachia137 NA-PVP-Modded-ArkOmega121 NA-PVP-Modded-Astraeos160 NA-PVP-Modded-Atlantis151 NA-PVP-Modded-Eden166 NA-PVP-Modded-EnclaveSurvival129 NA-PVP-Modded-Extinction154 NA-PVP-Modded-Forglar125 NA-PVP-Modded-GenOne195 NA-PVP-Modded-LostCity180 NA-PVP-Modded-LostColony192 NA-PVP-Modded-LostProtocol184 NA-PVP-Modded-Nyrandil146 NA-PVP-Modded-PrimalNemesis143 NA-PVP-Modded-Ragnarok173 NA-PVP-Modded-ScorchedEarth117 NA-PVP-Modded-SurviveTheNig... --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067935186).*

October 10, 2026

PixelMonsters Battlefield 6 Platoon

Sin City Is Under Siege in Battlefield 6

From the neon-lit streets of Las Vegas to the heavily guarded grounds of Area 51, the war has spread across some of Nevada's most iconic locations. In addition to the new maps, Season 5 is going all-in on all-out warfare with the biggest updates to the combat arsenal yet, featuring 6 new weapons and 2 new vehicles, a new PVE Halloween event, and more. Now, let's take a closer look at both maps: VEGAS STRIP Vegas Strip drops players into a dense urban battlefield where casinos, hotels, and landmark attractions have become the center of the fighting. Olympus Pools Combat shifts between close-quarters fights inside the hotel, skirmishes around the pool deck, and battles across the surrounding resort grounds. Teams that control the high ground can keep an eye on key routes and pressure enemies moving between objectives. Olympus Lobby Players can enter through the valet area, push through staff entrances, or use ziplines to reach the rooftop before dropping through the collapsed dome overhead. The objective rewards teams that attack from multiple angles and make use of the space above and below them. Crater & Storm Drains Above ground, infantry and vehicles fight across exposed streets and debris fields. Beneath the surface, storm drains and tunnels create a completely different experience, with tight corridors and close-range engagements that offer a safer route through the middle of the map. AREA 51 Most people have heard of Area 51. Very few know what's supposed to be inside. Players can battle across the base above ground or push into the facility hidden beneath it. Both spaces play very differently, but they're constantly connected by the flow of the match. Crash Site Ground vehicles frequently clash around the wreckage, while nearby hangars create opportunities for infantry players to move between cover and challenge advancing armor. Helipad Built into the mountainside, its elevation provides clear sightlines toward several objectives, making it a popular location for Recon players while also giving teams anti-air options to challenge enemy aircraft. The Crater A massive impact has exposed sections of the underground facility, creating a network of tunnels, garages, abandoned laboratories, and defensive positions beneath the desert surface. Three objectives are packed into this area, which keeps infantry in constant close-quarters combat as teams fight for control of the underground. Aircraft Control Tower At the start of the match, the upper floors serve as a powerful sniper nest overlooking much of the battlefield. Leave it standing and defenders can lock down large sections of the map. Bring it down, and the fight shifts to the rubble below. Learn more about the maps and their design, plus tips and tricks from the developers, at EA.com. Coming in Season 5, Rapid Royale takes the foundation of REDSEC Battle Royale and turns up the intensity. The goal remains simple: survive to the end. Watch the trailer. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067933612).*

October 9, 2026

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