Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
Checked straight from the servers, refreshed automatically.

Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters ARK Clan
Therizino TLC, Cerberax and Gargantar are out now!
TRAILER Expand your exotic menagerie with the first season of Fantastic Tames for ARK: Survival Ascended! These extraordinary oddities are forged from the ARK’s most mystical anomalies in defiance of nature. Each Fantastic Tame brings its own wondrous array of abilities to your tribe, with Fantastic Tames Season 1 granting access to three new additions: the Burrowbuck, Cerberax, and Enigmasaur. Meet the Cerberax, a fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs. Taming a Cerberax means earning three separate votes. One head respects a Survivor who won’t back down, so be ready to wrestle for control. Another becomes considerably more open to negotiations when food is involved. And the third? Sometimes the best bonding experience is a good old-fashioned hunt. Meet each head on its own terms, and Cerberax becomes one hell of an ally, bringing fire, venom, and three heads that are dangerous alone and downright vicious in sync. One tame. Three trials. No majority rule. Available on Steam! TRAILER Don't let the sleepy eyes fool you. The battlefield is a banquet, and Gargantar has come hungry. This hulking beast has an appetite that extends far beyond its next meal. Be careful when approaching it, as it has a habit of inhaling just about anything that stands in its path. From allies to trees, bushes, and resources, nothing is safe from its seemingly bottomless belly. The more Gargantar packs away, the tougher it becomes to bring down, turning a well-fed dragon into one formidable presence on the battlefield. That enormous appetite has a few other uses, too. Trusted allies can find themselves tucked safely away from danger, while unfortunate enemies may discover that ending up on the inside is a considerably less pleasant experience... because what goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit. Gargantar is now available to tame for all ARK: Dragontopia owners! Available now on Steam! TRAILER Therizinosaurus is now stepping up for its turn in the TLC spotlight! Thanks to your Extra Life vote, one of ARK's most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality. The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn't changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you. Thank you again to everyone who supported Extra Life and helped bring this TLC to life. Next stop, Giganotosaurus! Download all screenshots in full resolution Soundtracks fit for a Survivor! Experience two legendary tracks for Bob’s True Tales: Tides of Fortune from Gareth Coker! Creators, as always, you’re free to use them in your content! Download the source files (⋯ → Download file) ARK "Bob's True Tales Part 1" Intro ARK "Bob's True Tales Part 1" Outro A fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs. The Cerberax has been added to the following maps: The Center Scorched Earth Lost Colony Ragnarok Extinction Valguero Astraeos Genesis The battlefield is a banquet, and Gargantar has come hungry. This colossal dragon grows tougher as it inhales creatures and resources, with room in its enormous belly to shelter allies. What goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit. The Gargantar has been added to the following maps: The Center Scorched Earth Lost Colony Ragnarok Extinction Valguero Astraeos The iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot! Visual & Movement Update Fully updated model, animations, and locomotion Expanded colorization to support all 6 color regions Added turn-in-place movement toggle Added a jump for easier traversal Harvesting Specialization Visuals Power and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus Increasing Power Harvesting progressively changes the appearance of its claws, making them look more formidable Increasing Delicate Harvesting progressively increases claw length Added distinct Power, Balanced, and Delicate posturesThe displayed posture reflects the balance between both specializations The strength of the visual change reflects the total number of harvesting levels investedAdded new options when assigning harvesting levels to reduce repeated inputs:+1 Level +5 Levels +All Remaining LevelsHold-to-Attack Power and Delicate Harvest attacks can now be performed continuously by holding their respective inputs Hold Primary Attack to repeat Power Harvest Hold Secondary Attack to repeat Delicate Harvest New Ability - Cross Swipe Added a powerful two-claw attack activated by holding the Bite input Features: Heavy Damage Larger attack radius Knocks back small and medium creatures Cross Swipe does not harvest resources Wild Behaviour - Threat Display Wild Therizinosaurus will now warn players before attacking Players who back away and maintain a safe distance will be tolerated Moving too close or attacking the Therizinosaurus during the warning will cause it to enter combat immediately Cryolophosaurus spawns have been added to the snow regions of the following maps: The Island The Center Valguero Ragnarok Extinction Astraeos Adjusted ramming damage values on all ship types to be more appropriate for their speed and size. Reduced the homing strength of Umbra’s Plasma Projectile versus enemy players and tames. Allow Alliance creatures to count as packmates and gangmates for creatures that use the Pack or Gang systems. When filling the creature’s configured maximum Pack or Gang size, prioritise same-tribe creatures before allied creatures. Added an INI configuration that allows variants of the same creature to count towards each other’s Pack or Gang. For example, Raptors and Aberrant Raptors could count as packmates, while Megalodons and X-Megalodons could count as gangmates. Config is GameUserSettings.ini AllowVariantDinoPacks=false (default false) an issue that prevented players using a keyboard on Xbox from dropping or transferring items with T or O Fixed an issue that suppressed the virtual keyboard when using a keyboard and mouse on console Fixed passenger seats not working on some gestating creatures Fixed player stuttering when swinging or reeling in Cosmo’s web tether Fixed an issue on Genesis that could cause the camera to malfunction when using a Pyromane Fixed a visual issue that caused two spears to appear when throwing one Fixed an issue that prevented players from painting Rock Drakes with a paintbrush Fixed an issue that prevented players from toggling Rhyniognatha resin armor Fixed Maeguana’s inability to jump out of the new physical oceans Fixed cases where Wyvern breath damage varied with server or client frame rate Fixed the Cryohospital failing to recover various stats correctly Prevented Tidepup Cocoons from being placed in a Cryohospital Fixed the Ammo Box auto-refill function when set above 10% Fixed Shipyard Planning Mode issues that could cause incorrect placement Fixed the Genesis Pirate Market stocking standard creatures instead of X-variants Fixed the Genesis Pirate Market ignoring overrides that prevent specific items and creatures from appearing Fixed the Bounty Board not working on modded maps Fixed an issue that prevented players from entering Aquatic Compartments placed inside caves or underwater bubbles on Astraeos Fixed X-Rock Elementals granting the Alpha buff to nearby creatures Fixed an issue that could make the new physical ocean appear flat and low quality Adjusted lighting in the Lost Colony boss fight Fixed areas in some Astraeos boss arenas that incorrectly triggered anti-mesh detection Fixed multiple mesh and map holes on Genesis and Astraeos Fixed an issue causing Outposts on Lost Colony to spawn inside one another. Fixed an exploit involving Burrowbuck gateways Fixed multiple exploits Fixed multiple client crashes Fixed multiple server crashes Tickle tickle, motherclucker --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656379220).*
September 30, 2026
PixelMonsters ARC Raiders Squad
An Update on Anti-Cheat
Hey Raiders, Aleks here. Ahead of our big update on October 8, I wanted to talk directly about something that has been frustrating for the community and our team: cheating. Cheating undermines what makes ARC Raiders challenging and fun, and disrupts the experience for everyone playing fairly. At Embark, we take it incredibly seriously, and spend a lot of time and money in the ongoing fight against unfair play. The market for cheats is constantly evolving. Cheat makers profit from selling to players, often bundling malware with their software, and every time we improve our defenses, they adapt and find new ways around them. We adapt too. Our growing anti-cheat team is continually working to detect and block new cheats, close the pathways they exploit, and add obstacles that make cheating harder and less worthwhile. It's work we're committed to for as long as our games are live.We’ve shared some of this work through occasional updates, but we know that simply saying we’re working on it isn’t enough. Some of this is intentional, as sharing too much about our anti-cheat systems can make it easier for cheaters to adapt. Other times we are working on things in the background and testing them before they get deployed.Do know that our silence is not indifference to the issue. And today, we're going to give you a better sense of where we’ve made progress and where we’re continuing to invest our efforts.DetectionOur cheat detection systems are getting considerably stronger month by month. In addition to kernel-level protection from Denuvo and detections from Anybrain, we’re using a growing set of in-house models built around machine-learning and other data.These systems work together to identify suspicious behavior and build confidence before action is taken, while allowing us to continue improving detection as new cheats emerge. Anti-cheat systems don’t function completely autonomously, and there is always a human in the loop through the appeals process to ensure we are deploying sanctions fairly. Long-term, we’re looking to incorporate additional anti-cheat capabilities, including Elytra, which is currently being tested on a small scale in THE FINALS. Early results indicate that this system has promise, and we’re working toward a point where we can test it in ARC Raiders as well. Taking actionWhen we have enough evidence that a player is cheating, we take action. In recent months, we’ve improved our ability to identify and sanction accounts using popular cheat software, as well as accounts involved in economy exploits. We’ve also continued working to make it harder for repeat offenders to simply create a new account and return to the game. Early on, we were overly cautious about applying permanent bans to first-time cheaters. We’ve heard the frustration from the community, and we agree that we should have handled this differently. Permanent bans are now standard for all known cheat programs and, as a matter of policy, any account caught using cheats is permanently banned. No warnings, no second chances.We’ve also recently broadened our use of license restrictions. These prevent a specific copy of the game associated with a sanction from being used with another account. We’ve tightened our approach to linked accounts as well. If an account has ever been associated with a banned copy of the game, it will also receive a permanent ban. Hardware bansHardware bans are another part of our sanctions. When we have enough evidence that a single machine is being used for cheating, we can prevent the game from running on that system. We constantly harden our detection capabilities and we were recently able to lower the threshold at which these types of bans are applied.We are also actively working on a solution to increase the number of systems that we can target with a hardware ban. This should reduce the number of repeat offenders returning on the same systems. We hope to implement this later in the year, and it should allow us to deploy sanctions to almost all systems caught running cheat software. It’s important to note that hardware bans are not a silver bullet, and cheat makers constantly find ways to circumvent our restrictions. Our job, as always, is to deploy fixes as quickly as possible to ensure hardware bans are as reliable and effective as possible.Why some bans aren’t immediateWe know it can be frustrating to watch hackers streaming or posting footage of themselves cheating without immediately being banned. Anti-cheat systems can’t simply ban a player the moment something looks suspicious. Doing so would create the risk of incorrectly banning legitimate players. The system analyzes behavior over multiple instances to give us a high-degree of certainty that fair play is compromised. Once this is determined, a permanent ban is issued.Our team also personally moderates videos and streams that clearly violate our policies. We regularly review footage posted to YouTube and other platforms and take action when it provides clear evidence of cheating. So if you see a clip of someone cheating online, know that we may already be taking action behind the scenes. Tackling other forms of unfair playCheating isn’t the only way players can disrupt a fair raid.Queue teaming, where players coordinate to land in the same solo lobby and attack Raiders who queued alone, has been another major frustration in the community. We have spent months building our detection capabilities to the point that we can reliably identify teaming groups. A few days ago, we started keeping known teaming groups apart in matchmaking. Five days later, we saw 85% fewer players engaging in this behavior. Spoiled raids dropped from around 1 in 50 to 1 in 300, with no meaningful impact to queue times. Teaming up with someone you meet during a raid through proximity chat is still fair game. What we're targeting is coordinating with another player before the raid begins specifically to gain an unfair advantage in a solo lobby. We’re always investigating ways to reduce matchmaking abuse and use the information we gather to improve the experience for fair-playing Raiders. We’re making great progress with this so far and will fill you all in with further developments.An ongoing fightVideo game cheating is a multi-billion dollar industry, and it will never fully go away. What we can do is make cheating as difficult, costly, and short-lived as possible. We built ARC Raiders with love and dedication to the craft, and seeing it exploited by cheaters makes us as angry as it makes you. We are making progress, and we’re continuing to work to identify cheating more effectively, act on it more quickly, make it harder for repeat offenders to return, and improve the experience for Raiders who are playing fairly.The work continues, we've been seeing results, and we'll keep you updated as we make further progress. Thanks for listening,AleksExecutive Producer, ARC Raiders --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1845383656378189).*
September 30, 2026
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