Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
Checked straight from the servers, refreshed automatically.

Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters Battlefield 6 Platoon
Battlefield 6 | REDSEC Season 5
NEW BATTLEFIELD 6 MAP: VEGAS STRIP War has arrived in Las Vegas, where anything goes: A paradise of open sightlines for players and large scale vehicle battles, featuring the iconic Strip, fountains, and lavish casinos. Zipline from a rooftop into a hotel tower, enter the underbelly and take a close-quarters fight in the storm drains. All the chaos, all the grit, all the indulgence. NEW BATTLEFIELD 6 MAP: AREA 51 Area 51 has been breached. This top secret desert military base gives every squad endless opportunities for massive scale combat. Vehicles reign supreme on the surface–with jets, helicopters, and tanks ready to attack and defend. Descend through a fresh crater to explore the base's secret underground tunnels, with limitless opportunities for close quarters combat. Flip a dirt bike off a rolling hill, pilot a jet through the desert landscape, bring down an Air Traffic Control tower to create gameplay changing levolution, and discover the hidden secrets and military technologies of Area 51. NEW RAPID ROYALE MODE IN REDSEC Battle Royale comes to Las Vegas. Aggression is everything in the all-new REDSEC mode, Rapid Royale. Get kills. Earn redeploys. Drop into multiple maps, featuring a lower player count, airdrops with the best loot in the game, and the fastest ring of fire. More highlights. More aggression. Faster matches. Go rapid. NEW BATTLEFIELD 6 | REDSEC WEAPONS Mk 24: Dominate the firefight in open battle. The Mk 24 is an assault rifle that’s deadlier at longer ranges with limited magazine capacity. RSPR: The RSPR is a highly compact short-range personal defense weapon with major stopping power due to its rifle cartridge. This weapon performers better at longer ranges than most Personal Defense Weapons (PDWs), but at a price of higher recoil. Successful operators must balance recoil control and stopping power. Z84M: A belt-fed light machine gun. The Z84M is a close range powerhouse. With a 100 round capacity and the ability to mount to a variety of attachments, the Z84M is a highly-mobile killing machine. ELR-40: The ELR-40 is a versatile bolt action Sniper rifle that’s especially deadly at long ranges. With a very long range sweet spot, and a single shot mode that moves the sweet spot to shorter distances, it’s the perfect weapon for a versatile recon. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067944004).*
October 13, 2026
PixelMonsters ARC Raiders Squad
PvE Toggle Beta Test: October 13-20
Raiders, From October 13 (11:00 CEST) - 20 (11:00 CEST), we will be testing a PvE matchmaking toggle in ARC Raiders. Back in September, we gave some general info about why we are testing this now, and we recommend reading that if you haven't done so already.Before the toggle goes live, we want to remind you what the test will mean for you as a player:What to knowThe PvE matchmaking toggle will allow players to switch between the standard PvPvE experience and the new PvE servers. In PvE servers, there will be a few changes to the experience:Zero player-to-player damage.Throwable items including stun and fire items will not work on other players. All other physical interaction items like barricades and ziplines will be unaffected. Overall loot value in PvE servers will be lowered.Squad separation will not be prioritized, so different size groups will meet more often. Certain major map conditions will not offer PvE as an option including Night Raid, Locked Gate, Hidden Bunker, Frigate, and Redirection. ARC enemies may re-acquire downed players. There is an eight second grace period after being downed in which players will not be acquired by ARC, but they may attack if they catch you moving after that period. Matchmaking times may be affected in low-population regions and during quiet hours, but we will be monitoring this closely to ensure everyone is served good sessions. Our standard matchmaking will continue to apply during PvPvE sessions. This will help us gather strong data about how a PvE toggle affects PvPvE sessions before we make any sweeping changes to matchmaking. What we need from youThis is a test, and to get the very best data, we need you to play, experience the changes, and leave us as much feedback as possible. If you are a primarily PvE inclined player who wants to see PvE systems implemented in future, we need you to help us understand what is and isn’t working. This goes for other players too; if you only see yourself playing the standard PvPvE experience, please continue to play and let us know how (if at all) the toggle is impacting your experience. After the test has concluded, we will send out a survey where you can offer more detailed feedback about your experience and where you would like to see the PvE option go next.We’re looking forward to seeing you there!The ARC Raiders Team --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067943915).*
October 13, 2026
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