Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
Checked straight from the servers, refreshed automatically.

Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters Dune Awakening Guild
THE NEW DUNE: AWAKENING IS HERE
Greetings Sleepers, Update 1.5 is now out on all platforms! This update is a major step forward for the game. It introduces a full single-player mode, full gameplay customization, the conclusion to the Book One story, and much more. And, starting today, Dune: Awakening is now also available on consoles, with head start available for Deluxe and Ultimate owners on console. Official console release is September 22nd. But that’s just the latest. Today’s update is the culmination of over a year of hard work the Dune: Awakening development team has put into expanding, enhancing, and improving the game since launch last year. Combining that with today’s update, the game is bigger and better than ever. While many will now be coming into Dune: Awakening for the first time, many old friends will be returning for the first time in several months. If that’s you, there is a lot to catch up on. So, settle in, grab yourself a nice cup of Spice Coffee, and get ready for a comprehensive walkthrough of the new Dune: Awakening: everything new in this update, and everything that’s been added and improved over the past year. If you want the tl;dr, there is also this Deep Dive video we released back in July: Check the full patch notes here. WELCOME BACK + LAUNCH REWARD PACKAGE Anyone back after 28+ days away will receive a welcome back package sized to their research tier. This gives you a great opportunity to catch up and get into the swing of things again if you’ve been away for a while. In addition, to celebrate the release of Dune: Awakening on console and this major update, everyone who plays the game between September 17th and October 22nd will receive a very special reward: Matron’s Decor! INTRODUCING SINGLE-PLAYER Dune: Awakening now includes a full single-player mode. This is the whole game, on every platform, solo. The entirety of Arrakis, every storyline, every challenge, and every reward. When starting out, you can choose between three difficulty presets or customize every gameplay setting in detail. We’ve made a few changes to core mechanics in single-player, including: The Exchange now acts as a vendor with a large selection of items you can purchase The Landsraad simulates other guilds to ensure a dynamic and believable Landsraad competition that progresses even without player participation The Coriolis storm is still a very dangerous storm, but it will no longer instantaneously kill the player and wipe the Deep Desert. Players can now keep their progress there. The Cartographer skill now extends the player’s Fog of War reveal radius YOUR GAME, YOUR RULES At launch, even private servers offered only a handful of settings. Now, in single-player and on self-hosted servers, you control sandstorms, security zones (make Hagga Basin fully PvP or fully PvE), harvesting and XP multipliers, building piece limits, item durability, base decay, sandworm and Coriolis auto-spawn, what drops on death, and your maximum land claims. Play the game how you want, at your own pace. On rented private servers, available customization options depend on your provider. THE CONCLUSION OF BOOK ONE The Great Convention Part III arrives today, and with it the final Chapter. For the first time, the entire story can be played from beginning to end in one run. NEW REWARDS AND IMPROVED STORY MECHANICS Every existing story mission now grants new rewards: swatches, weapon and armour variants and placeable decorations, from the Maw of the Worm Wall Relief to the Ascendant Throne of the Reverend Mother. Everything is earned retroactively. Echoes of the Past, The Glutton, The Paranoid and The Jackal are now instanced levels, which means no more queuing to enter on very busy multiplayer servers. Several of the older bosses have moved onto our new boss system. ONE CHARACTER, MANY WORLDS Characters, not servers, are now the centre of the experience. Your last-played character greets you in a new main menu, and a Characters tab lets you flip through everyone you've made and drop straight back in, choosing where to play each session. Backed-up bases and vehicles travel with you. Single-player characters remain exclusive to the single-player mode Official server characters can be played on any official server and can even be moved to a private or self-hosted server (but not back again, to ensure the integrity of official servers) Private server characters can be moved to self-hosted servers, but not back A FASTER ARRAKIS Building for console unlocked even more performance improvements, also for PC: world streaming, rendering, memory, collision and physics, from Nanite foliage to baked NPC meshes to far more performant sandstorms. COMBAT HAS BEEN IMPROVED Improvements on how fights feel, especially melee. We've increased the Parry window for more lenient parries, and we've done a pass on the animations of NPC combos to give a larger tell on their attacks. Enemy stamina has been rebalanced, and heavy attacks now do the same damage as slow blade attacks, which allows for more risk and reward in playstyles. Enemy AI has been improved to make better use of cover. We've also changed dash to allow passing through enemies which is more lenient for getting out of situations where you have been cornered. Since launch we've added two new weapons: Dual Blades and Pyrocket. We've completely reworked the Rapier into a parrying weapon. Our new boss encounters now have an onscreen boss health UI, and the testing stations have a level scaling system that allows you to choose your level of difficulty. This difficulty scale changes dungeon loot drops and enemy encounters. It also takes into account group sizes. PVP IS NOW SOMETHING YOU CHOOSE Every aspect of the game can now be played entirely in PvE. You can completely avoid PvP if you want to, without losing out on any of the content, gameplay mechanics, or rewards the game has to offer. The Deep Desert runs as both a PvE and a PvP instance on every official World. The PvP instance is back to launch conditions and pays 2.5x the yield on mining and harvesting to balance risk vs. reward. Hagga Basin is fully PvE, shipwrecks included, so critical crafting resources are no longer gated behind PvP. The Landsraad was rebuilt around missions, so the endgame can be competed in without fighting another player. PvP hasn't gone anywhere – it's concentrated where the rewards are richest, and on your own server you can even turn Hagga Basin into a full PvP zone thanks to the new gameplay customization options. YOU DON’T HAVE TO LOSE THINGS ANYMORE When Dune: Awakening launched, there were too many ways to lose progression. That doesn’t have to happen anymore. Several quality-of-life improvements have been made to remove this kind of frustration from the game. Base Reconstruction Tool: store up to three complete snapshots and rebuild them later, even on another world. Bound to your character; can't be lost on death. Vehicle recovery: destroyed vehicles recoverable for up to 30 days via the Vehicle Backup Tool, for a Solari fee and a durability penalty, whatever destroyed them. Base Recycling: dismantle a base outside the Deep Desert for 100% of its materials and stored items. Taxes are gone: base upkeep taxation removed entirely, all overdue taxes forgiven. Bases still need power to resist weather damage. Death penalty: the durability penalty upon death was lowered from 5% to 2%, equipment drain halved. PvP loot: chests are now instanced, everyone gets their rewards A BIGGER, BETTER, AND DEEPER ENDGAME The Landsraad, Dune: Awakening’s faction vs. faction endgame, has been completely rebuilt into a mission‑driven framework that works equally well for multiplayer PvE and single-player. Resource turn-ins have been replaced by repeatable missions across combat, crafting, gathering, exploration and sabotage, with party sharing and a missions overview. Progress through twenty ranks from outsider to Atreides Envoy or Harkonnen Enforcer and unlock powerful rewards. This directly targets one of the biggest early criticisms: that the endgame felt thin or too tied to PvP to be enjoyable for most players who prefer PvE content. MORE ARRAKIS TO EXPLORE The planet of Arrakis has been expanded with more things to do and more things to see. New locations: Smuggler's Run, Blushing Caverns, The Broodworks, Wreck of Tyche, The Old Quarry, Ruins of Tsimpo, and Wind Pass Six new Imperial Testing Stations, each with a unique boss fight and escalating difficulty. Higher difficulty, richer loot. Five are repeatable runs reached from the overland map, solo or grouped, scaling to your party. New weapons: the Pyrocket incendiary gel launcher and Dual Blades, plus a Rapier rework, and Plastanium-tier weapon and armour blueprints from the new Testing Stations Dynamic encounters, new contracts, and a new in-game radio station And don’t forget that, later this year, we’re releasing the Polar Cap as a free update. It will introduce an entirely new survival map full of new things to explore, discover, and craft! RUN YOUR OWN DESERT PC players can host a free self-hosted server for friends or a community with full control over the rules. Up to 40 concurrent players per server, no ongoing fees, you supply the machine. Note that this feature is still experimental and still improving. SPECIALIZE YOUR CHARACTER Specializations is a new progression system that lets you invest points across crafting, gathering, exploration, combat, and sabotage, unlocking traits that boost damage, durability, inventory space, mission rewards, and even entire technologies like Augmentation. AUGMENT YOUR GEAR We’ve added Augmentations, powerful modifiers you can add to unique Tier 6 weapons and armor. These are found as schematics in Testing Stations and crafted using resources earned through Landsraad missions. They let you push your favourite gear further, tailoring stats and trade‑offs to your build, and once applied, augments are permanent, turning each piece into something more personal and hard‑won. AN ENDGAME THAT DOESN'T DEMAND A GUILD Spice Melange is gone from the build cost of the Advanced Garment, Survival, Vehicle and Weapons Fabricators, the Medium Chemical Refinery and the Augmentation Station, specifically to put the endgame within reach of solo and single-player players. Augment crafting moves onto a bell curve, so good rolls land far more often. MAKE YOURSELF AT HOME Full character re-customization available in Arrakeen and Harko Village, new hairstyles and tattoos, and an expanded swatch system for Atreides, Harkonnen and minor Landsraad house colours on outfits, vehicles, weapons and buildings. Each School of the Imperium has its own armour set. Vehicles, containers and placeables can be renamed, and native controller support arrived on PC. A CLEANER PLAYING FIELD We’ve waged a sustained campaign against duping and exploits. We’ve addressed item duplication, Solari duping in social hubs, durability restore exploits, schematic duping, out-of-bounds and undermeshing routes. We’ve also strengthened anti-cheat enforcement, player reporting tools, and added clearer communication when moderation action is taken. Server stability has improved dramatically since launch. EXPLORE ARRAKIS ON A WIDE RANGE OF DEVICES Dune: Awakening has arrived on PlayStation 5, PlayStation 5 Pro, XBOX Series X|S and the Microsoft Store with the complete experience and console-tailored UI and controls. Two graphics modes: Performance (60fps, Dynamic 4K) and Quality (30fps, Dynamic 4K). PlayStation 5 Pro and XBOX Series X renders at higher native resolution in both modes and add enhanced visuals in Quality. The Head Start begins today, September 17th, for Deluxe and Ultimate pre-orders; the full console launch, physical editions included, is September 22nd. XBOX brings Game Pass, Play Anywhere with shared progression, Cloud Gaming, and ROG Xbox Ally. On PC we're Steam Deck verified and GeForce Now supported. Cross-play between platforms isn't in at launch but rest assured it is coming post-launch. FILMIC ARCHIVE DLC: OPTIONAL AT $9.99 Looks from Dune: Part One and Part Two, arriving September 22nd: the Aegis of an Unwalked Path armor, the Caladan Stormcoat, Harkonnen Cataphract and Atreides Hoplite armor, the Longhaul Stillsuit, three Sardaukar armor sets, Sardaukar weapons and emotes, and a 73-piece Sardaukar building set with 17 matching decorations. QUALITY OF LIFE AND OTHER IMPROVEMENTS Beyond the highlights, there are a lot more enhancements we’ve released over the past year. For a complete overview of everything that has been added and improved upon on PC since launch, make sure to check out the Updates Page. WHAT’S COMING NEXT The Polar Cap arrives later this year as a free update: a new survival map and icy biome with new survival mechanics, resources, loot, craftables and its own standalone storyline. We also have more tie-in cosmetics planned for when the third instalment of Denis Villeneuve's epic Dune saga reaches theatres on December 18th. Full cross-play is confirmed for after the console launch, and we’ll share more information about that when we’re ready. There is much more we want to do with Dune: Awakening and we can’t wait to talk about it. For now, we hope you enjoy the new update and hope to see you out there on the sands, Sleeper. - The Funcom Team --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844115010491805).*
September 17, 2026
PixelMonsters Valheim
Patch 1.0.14
We've got more hotfixes and improvements for you today! This patch touches upon a little bit of everything, from keybindings to music. We hope you're having fun in the tenth world, vikings! Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on. Patch Notes: Quality of Life: * Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds) * Added accessibility setting to be able to toggle blocking * Add toggle to Gameplay settings to skip the intro cinematic on startup * When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled. * Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead. Optimizations: * Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case. * Heightmap shadows are now calculated more accurately and at a lower performance cost. * Optimized particle systems in the main menu to reduce overdraw. * Multiple GPU performance improvements on Switch 2. Bugs & Issues: * PlayerBase effect on some build pieces has been increased to block enemies more * Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally. * Jotun puffs and Magecaps no longer respawn. * Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin. * Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state. * Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default. * Fixed errors when using the grappling hook’s secondary attack on creatures. * Fixed various issues with Ashlands water (VFX, water damage not stopping) * Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else. * Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers. * Fixed Deep North battleaxes tool tier, can now cut all the trees. * Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support. * Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile) * Timberwood build pieces no longer incorrectly show up in earlier biome locations * Fixed various crashes/errors that could happen in rare circumstances * Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge * Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone * Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping. * Now plays the correct music in Mörkhalla. * Better mixing of location music in the Deep North. * Tweaked Seal and Baby Seal colliders to better match their bodies. * Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer * Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly. * Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus. * PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu. * PlayStation®5: The “Stronger Together” achievement is now achievable. * Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844115010491701).*
September 17, 2026
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