Real, active server admins
Private servers that don’t just disappear one day.
Most private servers die quietly when the owner stops paying. Not here. PixelMonsters servers are run by active admins — some we host for free, and the rest run on community support with an honest meter showing exactly what each one costs and what’s covered. If you love a server, you can make sure it stays up.
Server status — live
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Palworld 1.0 PVP
Palworld
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#palworld on our Discord
PixelMonsters Windrose
Windrose
Join with the crew: Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.
#windrose on our Discord
PixelMonsters Enshrouded
Enshrouded
Taking a nap — check the updates for news.
#enshrouded on our Discord
PixelMonsters V Rising
V Rising
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#vrising on our Discord
PixelMonsters Valheim
Valheim
Built and waiting — it goes live within 24 hours once its first month is covered.
Activate this server#valheim on our Discord
Dragonwilds Duo PVP — No Wipe
RuneScape: Dragonwilds
Join with the crew: 209.126.11.33:29000 — no password, just join.
Help cover this server#dragonwilds on our Discord
PixelMonsters WoW Guild
World of Warcraft
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#wow on our Discord
PixelMonsters ARK Clan
ARK
Not a server we host — it's our clan! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#ark on our Discord
PixelMonsters Soulmask Guild
Soulmask
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#soulmask on our Discord
PixelMonsters ARC Raiders Squad
ARC Raiders
Not a server we host — it's our squad! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#arc-raiders on our Discord
PixelMonsters Battlefield 6 Platoon
Battlefield 6
Not a server we host — it's our platoon! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#battlefield-6 on our Discord
PixelMonsters No Man's Sky Fleet
No Man's Sky
Not a server we host — it's our fleet! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#no-mans-sky on our Discord
PixelMonsters Dune Awakening Guild
Dune: Awakening
Not a server we host — it's our guild! Message us on the Contact page and we'll tell you everything. Or start a PixelMonsters clan of your own — our forum and Discord are yours to use.
Message us about the guild#dune-awakening on our DiscordLatest updates
All updates →Dragonwilds Duo PVP — No Wipe · 📌 pinned
Server rules — read before you build
**PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe** **209.126.11.33:29000** — no password, just join. ## The short version Teams of two. Everyone else is a target. Your base stays where you built it. This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you. ## The rules ### 1. Two players per team You play solo or with one partner. The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server. ### 2. One account per person No alts, no second accounts, no sharing your login. On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one. ### 3. Don't team up outside your duo The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't. That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff. Two duos independently attacking the same target isn't teaming. Arranging it is. ### 4. Solo is fine You don't need a partner to play here. Team up later if you want — see rule 5. ### 5. Changing partners Say so in Discord when it happens. That's the whole process. The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision. Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together. ### 6. Raiding is the point. Griefing isn't. Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot. Not fine: - Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move. - Sealing someone out of their own base rather than taking what's in it. - Flattening a starter camp that has nothing in it worth taking. These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to. ### 7. Don't cheat No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too. If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there. Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent. ### 8. Don't be vile Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is. ## What happens when someone breaks the rules Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone. | What happened | What we do | | --- | --- | | Teaming, first time | Warning, and any gear that changed hands gets removed | | Teaming again | Removed from the server | | Griefing | Warning, or removal if it's deliberate and repeated | | Cheating or duping | Removed | | Harassment | Removed immediately | We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it. So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest. ## How this actually works Some honesty, because you'll work it out anyway and we'd rather say it upfront. **Bans are soft.** The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open. **Six slots is a hard cap.** Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host. **Slots are first-come, every session.** Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have. **Nobody's base is protected by absence.** If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept. **Established players have a head start.** No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one. ## Housekeeping - Server restarts daily at 05:00 America/Chicago, back within a minute. - Backups run nightly, with monthly copies kept off-platform. - PVP is always on. There are no safe zones and no PVE hours. Questions go in [#dragonwilds on the PixelMonsters Discord](https://discord.gg/waAmZ2X6By).
August 15, 2026
PixelMonsters Dune Awakening Guild
Free Blood and Ice Expansion Launches December 1
At the beginning of the year, we said 2026 would be a big year for Dune: Awakening.Since then, we've rebuilt the endgame, released three DLCs, and brought the game to consoles alongside single-player and the conclusion of Book One. More than one million new players have joined us since the console launch, and we're grateful for the response.But we're far from done.Today, we're excited to share what's coming next for Dune: Awakening, starting with our next free expansion, Blood and Ice, launching December 1 on all platforms.We're also introducing new in-game events, a cosmetics store, and announcing the work on some of the most-requested features from the community, including offline single-player, character transfers, and full cross-play.Watch our latest developer update for a closer look at everything that's coming:Blood and Ice – A New Fight for SurvivalOn December 1, we're releasing Blood and Ice, a free expansion that takes you to the frozen north of Arrakis.The expansion introduces the Polar Sink, an entirely new survival map where everything you've learned about surviving in the desert will be put to the test.Instead of protecting yourself from extreme heat, you'll need to find ways to stay warm. The technology you've developed to survive the desert won't be enough here, and you'll need to upgrade your equipment, gather new resources, and adapt your strategies to survive the cold.The Polar Sink features two distinct biomes: the tundra and the ice cap.Your journey begins in the tundra, where wealthy water shipper families have established lavish strongholds. While conditions here are more manageable than on the ice cap itself, these families won't welcome anyone interfering with their operations.Beyond the tundra lies the heavily guarded ice cap, the most prized territory of the water shipper families. Finding a way inside and securing access to its valuable resources will be one of your main objectives.The expansion brings the focus back to ground-level survival, with traversal, temperature management, and combat all playing important roles in your progression.You'll also need resources found exclusively in the Polar Sink to craft new survival gear.Once you've reached the ice cap, you'll be able to harvest ice, which can be used to cool your base equipment and speed up production.Blood and Ice introduces around 35 hours of new progression, along with new vehicle modules, augments, and specialization traits.And your journey won't end there. You'll be able to return to the Polar Sink to gather valuable resources, with future updates adding more reasons to revisit the region.We're looking forward to seeing how you adapt to this new side of Arrakis. Introducing the Cosmetic StoreAs we continue developing Dune: Awakening, we want to keep bringing new experiences and updates to players for free.To help support this, we're introducing a new cosmetics store.The store will offer optional cosmetic items, including outfits, vehicle variants, and additional ways to customize your bases.Purchases of optional cosmetics will help support continued development and free updates for Dune: Awakening.The store will initially feature a rotating selection of items, including recognizable looks taken directly from the Dune films to coincide with the theatrical release of Dune: Part Three this December.As the store grows, we plan to make the full catalogue available at all times, so you can purchase the cosmetics you want without having to wait for them to return to the rotation. More In-Game Events, Stories, and RewardsWe're also expanding our in-game events, introducing new stories, gameplay, locations, and free rewards.Our latest event, The Scourge, tasks players with investigating a disease spreading across Arrakis.Shortly after the release of Blood and Ice, we'll introduce another event called Water Crisis, where you'll fight for scarce water supplies and work to end the shortage.These are our biggest in-game events yet, featuring new gameplay and locations to explore.Going forward, we plan to bring you events more frequently, each offering new stories and free rewards.To make it easier to keep track of everything, we're also adding a dedicated Events tab to the main menu with the Blood and Ice expansion.Here, you'll be able to follow your event progress and see the rewards available.All events can be completed in both single-player and multiplayer.Offline Single-Player, Character Transfers, and Cross-PlayWe've heard your feedback, and we're working on three of the most-requested features from the community.We're happy to share when you can expect them.Offline Single-Player – November 2026Offline mode is coming to single-player this November, allowing you to play Dune: Awakening without an internet connection.Character Copying – January 2027Starting in January, you'll be able to copy your character from multiplayer servers to single-player, allowing you to continue your progression in a single-player environment.You'll also be able to copy characters from single-player to select private servers or self-hosted servers (on PC). The server in question has to allow copied characters.Full Cross-Play – January 2027Full cross-play is coming in January 2027, allowing players across supported platforms to play together.We'll share more details about these features as we get closer to their release.Looking Ahead to 2027The Blood and Ice expansion is another step in the ongoing development of Dune: Awakening, and we have ambitious plans for the year ahead.In 2027, we'll continue expanding the game with major free updates introducing new locations, mechanics, and content to discover.Alongside these updates, we're planning more in-game events with unique stories and free rewards, as well as regular quality-of-life improvements.We're not ready to share the full details of what's coming in 2027 just yet, but we'll have more to say in the future.As always, your feedback plays an important role in shaping the game.Our next adventure is just around the corner. Blood and Ice launches December 1, free for all players on PC, PlayStation 5, and Xbox.Thank you for being part of the Dune: Awakening community --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302235120).*
October 29, 2026
PixelMonsters Windrose
Voyage to Ashlands: Transmog, Armor Dyeing & Mannequins
Ahoy, captains!We're back with another look at what's coming in Ashlands, our next major update for Windrose! Over the past few devblogs, we've been talking quite a bit about ships and the ways you'll be able to make them your own. But a fine vessel deserves an equally fine-looking captain, doesn't it? This time, we're shifting our attention from ships to the pirates who sail them. Today, we'd like to introduce three new features coming with Ashlands: armor transmogrification (transmog), armor dyeing, and mannequins. Let's take a closer look!Dress the Part: Armor TransmogAs you progress through Windrose, you'll come across all sorts of armor, each with its own appearance and characteristics. Naturally, some pieces might suit your preferred playstyle better, while others simply look too good to leave behind.With the introduction of transmog, you won't have to choose between the two anymore. For those unfamiliar with the term, transmogrification, or transmog for short, is a system that lets you change your character's appearance without affecting their equipment stats. In other words, you can wear one set of armor for its protection and bonuses while displaying the appearance of another. And that's exactly how it'll work in Windrose.We're adding a new set of five cosmetic armor slots to the character equipment panel: head, torso, arms, legs, and feet. You'll be able to switch between your regular equipment and cosmetic slots directly in the inventory.Your equipped armor will continue to provide all its usual stats and benefits, while any armor placed in the corresponding cosmetic slot will determine what your character actually looks like. Want to keep the protection of your hard-earned armor but prefer the appearance of something you found much earlier in your adventures? Go right ahead!You can mix and match different pieces to create your own outfit, and if you leave a cosmetic slot empty, your character will simply display whatever armor they're wearing underneath.Of course, your chosen appearance won't be limited to your own screen. Other players will see your transmog outfit too, so you'll be able to show off your personal style while sailing with your crew. One important detail: transmog applies exclusively to armor. Weapons and accessories, including rings, necklaces, and backpacks, won't be affected by this system. A Splash of Color: Armor DyeingBut changing the appearance of your armor is only part of the story. We're also introducing armor dyeing, giving you even more freedom to customize your pirate's outfit. To do this, you'll have access to a new Dyeing Station, which can be placed through the building menu.At the station, you'll be able to recolor individual armor pieces using three separate color channels:Main Color — the primary color of the armor piece.Secondary Color — an additional color for different parts of the design.Detail Color — smaller accents and decorative elements.This means you won't be limited to a single color for an entire piece of armor. Instead, you'll be able to experiment with different combinations, whether you're trying to put together a coordinated outfit or something a little more extravagant.And yes, both your regular equipment and transmog armor can be dyed. You're free to customize the appearance of either one.To make experimenting easier, you'll be able to preview your changes before committing to them. The dyeing interface will let you rotate your character, inspect the outfit from different angles, and see how your selected colors work together.Once you're satisfied, you can confirm your choices and apply the changes using the required materials. We're still working on the exact crafting requirements, so those may change as development continues. Another important detail is that colors are saved directly to the armor piece itself. Your custom colors will stay with the item when you move it between inventories, drop it, or place it on display. There are a few limitations, of course. Not every armor piece currently supports recoloring, and some items don't have dyeable regions. Still, we're looking forward to seeing the combinations you'll come up with! Show Off Your Collection: Mannequins And finally, what good is a collection of fine armor if you have nowhere to show it off? With Ashlands, we're introducing mannequins, giving you a way to display your favorite armor sets even when you're not wearing them.You'll be able to place armor on mannequins and use them to decorate your home, organize your collection, or simply show off the spoils of your adventures. Both male and female mannequins will be available, allowing you to choose how you'd like to present your armor. Whether you want to put together a proper armory, preserve the equipment from your earlier adventures, or create a display worthy of a legendary pirate captain, the choice is yours. And since dyed armor retains its colors, your customized equipment will look just as you intended when placed on display.Looking the part Taken together, these features are all about giving you more freedom over how your character looks. With transmog, you can separate appearance from equipment stats. With armor dyeing, you can make individual pieces your own. And with mannequins, you'll have somewhere to display the armor you've collected along the way. As always, everything shown here is still work in progress. We'll continue refining these systems as we work toward Ashlands, and your thoughts and feedback will help us shape them further. That's all for today, captains! We'd love to hear what you think of these additions. Are you planning to put together the perfect pirate outfit, or are you more interested in building an armory to showcase your collection? May your adventures be legendary and your outfits even more so! Fashionably yours, Kraken Express --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1847920302234959).*
October 29, 2026
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